The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
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NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Post by NaoWhut »

I did always enjoy Loading up a boat with
things i would need for a several day trip
in HnH. I would load up all the supplies
needed, then go out for days at a time.
I would often hunt for food while i was out
and drink river water. The feeling of being
on an adventure in a direction you'd never
been was very immersive.

My villagers probably thought i was crazy
when i sent out SOS calls of being heavily
outnumbered a few SG's away.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Post by borka »

Hanibal ?!? :shock: wrong setting i guess ;)
more like
https://www.youtube.com/watch?v=W_WJ3N_aW9I
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Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: The Ghost of Christmas Future, II

Post by Redkat »

THEN LETS IMAGINE A MURDER SCENT CAN BE USED
ENSLAVE A PEASANT HEARTHLING. HE IS IMMEDIATELY
LOCKED IN A FOLLOW ON THE RANGER AND IS THEN
TAKEN TO A SEX DUNGEON (Like one of Ainran's many
sex palaces) WHERE HE IS KEPT WITH ALL THE OTHERS.
ENTIRELY NAKED WITH NO CHOICE BUT TO EAT, SEX,
AND DIE. However while dragging him back to your
sex dungeon he can be freed if his captor is KO'ed.

Perhaps a reward for the captor in some manner.

Sorry... i'm goin on and on... i just really want an
alternative to killing criminals, but there are lots of
obvious downsides to most things i can think of =x[/quote]


ROFL - love your ideas.. I have either thought (about sexy rangers!) of or seen a tread about punishing a thief in some other way. Maybe limiting the way they can move for a while - say not being able to tele at all for a week or something maybe longer time. :twisted: Or make it impossible for them to use horses in 1 month next world :twisted:
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NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: The Ghost of Christmas Future, II

Post by NaoWhut »

Redkat wrote:ROFL - love your ideas.. I have either thought (about sexy rangers!) of or seen a tread about punishing a thief in some other way. Maybe limiting the way they can move for a while - say not being able to tele at all for a week or something maybe longer time. :twisted: Or make it impossible for them to use horses in 1 month next world :twisted:
I used to just take people's pants... and take
a picture with them in big collages.

Shame i lost my photos of entire houses full
of stolen leather / ranger pants. Was good
times ^^ I had to stop though because people
who had done nothing wrong would start to
beg me to take their pants o.o got weird for
me

Next world i'm thinking i will drop all of their
possessions into the nearest river and leave
them with nothing but a Stuffed Bear or other
fluffy curio (maybe a live bunny)
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amasarac
Posts: 57
Joined: Fri Jun 14, 2013 9:53 pm

Re: The Ghost of Christmas Future, II

Post by amasarac »

Just make new friends, fags.

I am casual player and I play. I make new friends each time. I also recommend the game to friends and don't expect to see them online until they have played for a few weeks and decided that they like it. Also... suddenly a sex dungeon.
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Karede
Posts: 773
Joined: Mon Jun 03, 2013 6:10 am

Re: The Ghost of Christmas Future, II

Post by Karede »

borka wrote:Hanibal ?!? :shock: wrong setting i guess ;)
more like
https://www.youtube.com/watch?v=W_WJ3N_aW9I
I guess you missed the "Alps" part of the post
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Post by borka »

No i didn't miss the "Alps" part - now tell me where to find "Alps" in Northern Europe ... i'm not seeing any when looking out of my window and i sure know how they look ...
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Post by Potjeh »

The whole travel and spawn thing is looking pretty awesome. Combined with distinct geographical regions with different resources it'd make for some pretty interesting political landscape.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Post by LadyV »

Why not just compromise and make mountains and immediate areas around them Alpine and have the potential for snow. That way we don't have massive die offs of new players because they cant grow or catch enough food.

@Borka I do believe their are Alps in southern Germany and I always thought the game was placed in Greater Germany, not just the north.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: The Ghost of Christmas Future, II

Post by overtyped »

I WANT PLAY NOW
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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