I look forward to no hs spawns. My neighbour in w6 was a good friend, one day I found his corpse by the river and I didn't know him out of the game. So he really did die on me.
-Filfy casual
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
I see your point though I am not so certain it is necessarily a bad thing, such circumstances could easily allow for more deceptive situations to occur. Although, I do share the same concern as many others regarding the pieces of shit who infiltrate villages for the sole purpose of their destruction.banok wrote:I look forward to no hs spawns. My neighbour in w6 was a good friend, one day I found his corpse by the river and I didn't know him out of the game. So he really did die on me.
-Filfy casual
While this is a legitimate style of play for this game, it is already incredibly difficult to prevent this from happening under the current system without completely stopping a village's recruiting efforts altogether. I fear such changes like the removal of hearth secrets will only make this scenario a worse one.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: The Ghost of Christmas Future, II
Yeah mysterious neighbors are the best, have had similar experiences.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Whoa i'm used to use second hand stuff all my life (even wearing off neighbor kid's clothes) - can i haz neighbor kid's old toy then?!?ArvinJA wrote:worthy things - snip -
H&H is not your shiny toy, it's the neighbor kid's toy, and you have been allowed to play with it, now he's trading it for a newer toy he thinks he'll like more, and he thinks you might like it more too.
I don't have problems to team up with people that spawn next to me by chance when a new world starts - but from my experience with too many people going inactive to fast i decided to team up with certain people that play constantly next world ... if i can't i'll handle it.
But with all other stuff changinging i'm a bit sceptical about having fun ... (maybe judging from my experiences with Salem too)
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Kitamie
- Posts: 524
- Joined: Sat Jul 02, 2011 3:06 am
Re: The Ghost of Christmas Future, II
So has it been decided about the no spawning from hearthfires or this something that is just being randomly discussed?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
Not being randomly discussed...Kitamie wrote:So has it been decided about the no spawning from hearthfires or this something that is just being randomly discussed?
jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.
sabinati wrote:so groups can't start together?
jorb wrote: Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: The Ghost of Christmas Future, II
My opinion is thats the stuff that keeps the game interesting. Its fun to hate those scumbags.Kaios wrote:I see your point though I am not so certain it is necessarily a bad thing, such circumstances could easily allow for more deceptive situations to occur. Although, I do share the same concern as many others regarding the pieces of shit who infiltrate villages for the sole purpose of their destruction.banok wrote:I look forward to no hs spawns. My neighbour in w6 was a good friend, one day I found his corpse by the river and I didn't know him out of the game. So he really did die on me.
-Filfy casual
While this is a legitimate style of play for this game, it is already incredibly difficult to prevent this from happening under the current system without completely stopping a village's recruiting efforts altogether. I fear such changes like the removal of hearth secrets will only make this scenario a worse one.
Honestly the last worlds I played in salem / haven, we didn't get killed/drama we just got bored of the game and went inactive. In salem I even set up with strangers and possible tribal spies I met in the world, (haven w7 I was in somewhat organised town).
I would rather die and rage quit until next world, it leaves much more favourable memories. And I've never thought much of seatribe games longterm, due to endless character progression.
I mostly just like the world start phase, which no hs will definitely prolong.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
I actually didn't see your point, I thought you were implying sarcasm to your example to make the point that removal of hearth secrets would mean you possibly have lost that 'friend' forever, and were against it rather than for.
I was confused.
I was confused.
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: The Ghost of Christmas Future, II
Amanda - love your way of playing the game.
Good job on napping Nao. I feel so safe now. I like the idea of coordinations, longitude, latitude and hope this might happen. 
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: The Ghost of Christmas Future, II
Well, the alt creation is a legit concern but i completely disagree on the groups not starting together part. That is kinda dumb. I dont think i can convince a friend to try this game out if he cant play with me immediately. And that's even worse for communities.Kaios wrote:Not being randomly discussed...Kitamie wrote:So has it been decided about the no spawning from hearthfires or this something that is just being randomly discussed?
jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.sabinati wrote:so groups can't start together?jorb wrote: Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to