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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: The Ghost of Christmas Future, II
Looks great pals
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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lacucaracha
- Posts: 171
- Joined: Thu Dec 05, 2013 4:50 pm
Re: The Ghost of Christmas Future, II
Totally agreed. None of my friends will want to travel 5 hours first, and then play.warrri wrote:Well, the alt creation is a legit concern but i completely disagree on the groups not starting together part. That is kinda dumb. I dont think i can convince a friend to try this game out if he cant play with me immediately. And that's even worse for communities.Kaios wrote:Not being randomly discussed...Kitamie wrote:So has it been decided about the no spawning from hearthfires or this something that is just being randomly discussed?
jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.sabinati wrote:so groups can't start together?jorb wrote: Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
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Kitamie
- Posts: 524
- Joined: Sat Jul 02, 2011 3:06 am
Re: The Ghost of Christmas Future, II
Has this decision been set in concrete yet or are they still just seriously considering it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future, II
It's a social dynamic. I don't mind the teleportation, hf spawning, etc, being taken out as long as some positive insight is developed and a better solution presents itself or the systems are added back in if they are found to not work.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: The Ghost of Christmas Future, II
Well, if teleporting is removed/reduced it might make the world feel less empty as people have to travel by foot more often...
Just saying.
Just saying.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: The Ghost of Christmas Future, II
I don't mind having to find friends and the road teleport should have been a long time in coming. What I am curious is the speed of aquiring character travel abilities and the way map will look? Will there be rivers like always and if so will boats take a month to be able to be built like in salem? Will swimming be as easy as in salem or the noob trap that it was in haven?
This should at least cut down on alt walls and the like if not the more essential alts.
This should at least cut down on alt walls and the like if not the more essential alts.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: The Ghost of Christmas Future, II
I'm worried about not being able to spawn together. I have friends who may be interested in trying to play the game with me but they aren't gonna want to dedicate 8 hours to walk to me just to start actually playing.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: The Ghost of Christmas Future, II
Haven 2.0 should have an aqueduct system where as you can channel high quality water into your village.
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popfor
- Posts: 1413
- Joined: Sat Dec 25, 2010 2:14 am
- Yahoo Messenger: rate me, rate me my friend
- Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ
Re: The Ghost of Christmas Future, II
I know I posted this a bit back, but is this actually a valid thing? Has there been discussion on this?popfor wrote: As far as the actual topic of bots is concerned, I don't think there's a real solution without devs implementing some sort of system to only allow one client to run at a time. Also, shouldn't there be a way for the server to identify precise patterns (time/X,Y coordinate) and label them as bots?

my avatar is stolen without permission

#badboysclub
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: The Ghost of Christmas Future, II
Trolling games of re-routing q10 water into their hq aqueducts and ruining it for themdagrimreefah wrote:Haven 2.0 should have an aqueduct system where as you can channel high quality water into your village.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3