Well, they are also a cheap claim, especially during first few days, the way to get rid of other people claims (including traitors and inactive villagers in your own town), the only way to claim area between personal claims in your village, the claim which you can expand in any direction and which is hard to stop from expanding from the outside, unlike personal ones.Jesus_Smith_Nandez wrote:The main reason for having them currently is for teleporting/trading with people.
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: The Ghost of Christmas Future, II

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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Jesus_Smith_Nandez wrote: Also another thing: how will village idols work, if they exist? The main reason for having them currently is for teleporting/trading with people. With teleports nerfed, idols would have no use other than a chore to keep auth up, and no village would have a need to make one.
serious: maybe we'll get some village management tools connected to idol finally
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sarblade
- Posts: 1
- Joined: Tue Jan 25, 2011 2:05 am
Re: The Ghost of Christmas Future, II
Not that combat again.. 
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: The Ghost of Christmas Future, II
whats going on in haven forums? havnt been there in awhile... ... ... !!!
Holy shit, I feel like shit for naysaying the new haven before seeing this. That looks pretty good.
Holy shit, I feel like shit for naysaying the new haven before seeing this. That looks pretty good.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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delfer8
- Posts: 407
- Joined: Wed Nov 24, 2010 11:31 am
- Location: Halt's outpost
Re: The Ghost of Christmas Future, II
Imagine a group of people build a village, recruit more people and get strong. People who couldnt make a group and build a village yet will be in disadvantage. So there will be people like in Salem " the Tribe" making themselves strong and "dominating the world". Will that be balanced?borka wrote:Jesus_Smith_Nandez wrote: Also another thing: how will village idols work, if they exist? The main reason for having them currently is for teleporting/trading with people. With teleports nerfed, idols would have no use other than a chore to keep auth up, and no village would have a need to make one.answer: in a single player game without Alts you don't need villages ...
serious: maybe we'll get some village management tools connected to idol finally
Be nice, the woods are aware of you.
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: The Ghost of Christmas Future, II
Can we at least kin people over distance? And will party arrows still exist? Because if I have to wait a month for maps to show up then go detective on the map to meet up with friends fuck that. I don't want a single player game. I get it's interesting as an experiment but really. I've played several and they get boring after a few days.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Ghost of Christmas Future, II
Do you consider yourself the average player?Amanda44 wrote:And you are being incredibly short sighted, the fact that you don't want to start the world that way doesn't mean it's not possible, in what way am I being naive? I have hermited for three worlds now, how do you think I start every world? I am not speaking from lack of experience!Maiden wrote:You are being incredibly naive.Amanda44 wrote:What I do at the start of every world, which would be 3 now. And, I am kind and understanding, which is probably why I waste my time trying to give you possibilities rather than problems. :)
Yes, I may have put a 'cheerful, happy' vibe on it but that is how every world starts for me and maybe I was actually trying to encourage those of you not used to starting out alone so you wouldn't see it as such a major set-back.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
I don't think there are many who do.Jackard wrote:Do you consider yourself the average player?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The Ghost of Christmas Future, II
Bob dole is a filthy casual.loftar wrote:I don't think there are many who do.Jackard wrote:Do you consider yourself the average player?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
@loftar Since no one else is asking directly. Is the oath issue intentional or not?