So did I. My first game was the original Rogue in the eighties.jorb wrote:I grew up on Nintendo and DOS games. I can play through a straw.
You kids and your damned motorcycles can just gitof my lawn.
Get with the times old man.
So did I. My first game was the original Rogue in the eighties.jorb wrote:I grew up on Nintendo and DOS games. I can play through a straw.
You kids and your damned motorcycles can just gitof my lawn.
I still disagree and think you guys (or loftar, more specifically) are simply unwilling to put in the presumably large amount of effort it would take, while on top of that as you had stated, work on things you actually care about.jorb wrote:This is of course true whether we "allow" custom clients or not.
Laffo at this guy describing his interface as being in a state of "perpetual flux" when it only needs updated once every few yearsjorb wrote:... and Seatribe can instead spend their time working on things they actually care about, rather than on making minor but time-consuming detail changes to an unfinished client, the final needs and ideal dispositions of which are in perpetual flux anyway?
Design wise, if not in visible implementation, the entire game is very much in a perpetual state of flux, indeed, and isn't that necessarily our perspective?Jackard wrote:Laffo at this guy describing his interface as being in a state of "perpetual flux" when it only needs updated once every few years
Correct indeed! We only have so many productive hours to invest, and we'd like to make them count. Policing botting ain't where it's at.Kaios wrote:I still disagree and think you guys (or loftar, more specifically) are simply unwilling to put in the presumably large amount of effort it would take, while on top of that as you had stated, work on things you actually care about.