If it was me, the very first thing I would be doing is making a boat to move, you can put your things in crate's and into the boat, a backpack can come once you are away from others and have more chance of drying and tanning four pieces of leather without them being stolen. You can boat through claims without leaving any scents so they won't prevent you from moving somewhere a bit quieter.Taroso wrote:I need to make a backpack before start I moving.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: New Wander
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Taroso
- Posts: 7
- Joined: Sat Jan 10, 2015 4:30 pm
Re: New Wander
Well boats ready and ended up teaming up with someone. Once the crops produce seed we'll be following the river. Just One thing I don't get why is the river so bad? Is because people will see the house? How does that change things? They could still see it either if the explored. Is it because it's in the open? I've see a lot of houses in fields while wandering. Matter a fact seem more destroyed settlements in wooded areas. I just don't get it. When you're a fisherman to want to be near the water right?
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: New Wander
Borka has already said, but, as you would expect the rivers are used like road systems which means they carry a lot of traffic, the more people passing by the more likelihood of you being raided or attacked. The general consensus is to build in land out of sight of the waterways to be safer.
It is, ofc, inconvenient and personally I always build on a river, but I have played long enough to know to pick a quiet one, get walls up asap and take certain precautions, such as not building too much in sight until the b/walls are up and having a walled cave entrance to place your valuables in whilst advancing.
I'm glad you have found a friend, good luck and stay safe!
It is, ofc, inconvenient and personally I always build on a river, but I have played long enough to know to pick a quiet one, get walls up asap and take certain precautions, such as not building too much in sight until the b/walls are up and having a walled cave entrance to place your valuables in whilst advancing.
I'm glad you have found a friend, good luck and stay safe!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Rodimus
- Posts: 322
- Joined: Sun Nov 16, 2014 5:01 am
- Location: Japan
Re: New Wander (Found a Home)
Just leave that place. Alot of bandits go by boat to steal and hunt.
W7 - Crestfall
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
W16 - Rundholm Prospekt [L.A.N]
W16.1 - C¥BΞRSTΞΔD [L.A.N]
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
W16 - Rundholm Prospekt [L.A.N]
W16.1 - C¥BΞRSTΞΔD [L.A.N]
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Borgaaz
- Posts: 106
- Joined: Wed May 23, 2012 1:44 pm
Re: New Wander
Ogahoru?FatFruit wrote:get your boat asap and just get away from the river,go inland for 3 screens or more and find a well.by settleing near a river,A bandit stole my cupboard full of wrought iron ): and i dont bot,so it worth alot to me.
painhertz wrote:In Haven you create your own justice, or you get none.
