thanks for crash the server and restart it loftur. now people can be happy playing their retard favorite game 10/10 . thanks again.loftar wrote:Naww, and we were having such fun. ^^
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windmaker
- Posts: 1855
- Joined: Thu Mar 29, 2012 7:08 am
- Location: in the forum where some mods are fags.
Re: OATHING ! ! ! !
#swag-
Metruption
- Posts: 358
- Joined: Tue Jun 10, 2014 12:26 am
Re: OATHING ! ! ! !
hey loftar can you make it so for next world there is no teleporting? I think it would be cool if people had to use oxcarts and stuff to transport large amounts of resources
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julian12it
- Posts: 787
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- Location: Topaz
Re: OATHING ! ! ! !
I expect a lot of noobs bitching about their traded goods being killed off.Metruption wrote:hey loftar can you make it so for next world there is no teleporting? I think it would be cool if people had to use oxcarts and stuff to transport large amounts of resources
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: OATHING ! ! ! !
Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
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loftar
- Posts: 9096
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Re: OATHING ! ! ! !
QFTTeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dafels
- Posts: 3071
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Re: OATHING ! ! ! !
yo, loftar m8
remove teleporting to vclaims and remove crs, nerf the map generators river spam and make the world 3x3 supergrids big, because the current world is way too big for 200 players, the game would be full of tears again and 10/10, i know you enjoy da tears, would be also great for your experiment m8
remove teleporting to vclaims and remove crs, nerf the map generators river spam and make the world 3x3 supergrids big, because the current world is way too big for 200 players, the game would be full of tears again and 10/10, i know you enjoy da tears, would be also great for your experiment m8
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windmaker
- Posts: 1855
- Joined: Thu Mar 29, 2012 7:08 am
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Re: OATHING ! ! ! !
exactly. & fix'ddafels wrote: because the current world is way too big for 80 players,
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: OATHING ! ! ! !
I guess you are trying to encourage local trading and with horses and road systems, travelling with loads.loftar wrote:QFTTeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
All of which sounds good in theory but I just don't see it panning out like that, it worries me anyway.
The factions will always monopolise the quality nodes and although 3 steps behind, the rest of us don't lose out completely because of trade, if we all have to travel great distances to do this it is not just the risk factor of being ambushed but the time involved as well.
And for hemits, well unless you are happy at remaining low level it's pretty much game over.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: OATHING ! ! ! !
I think it's possible to reach a compromise. No-distant-oathing and no-teleportation wouldn't be that bad if there were an idol-to-idol trade system. Like putting stuff in an specific compartment, pressing a button here and on the other end, then teleporting the compartment and not the people, or something like that.Amanda44 wrote:I guess you are trying to encourage local trading and with horses and road systems, travelling with loads.loftar wrote:QFTTeckXKnight wrote:Considering that oathing is effectively a bug, as it abuses numerous limiters such as travel weariness and that's why it's so good, I don't think that it's far fetched that it could be removed in its current form, so people probably shouldn't get too attached. =)
All of which sounds good in theory but I just don't see it panning out like that, it worries me anyway.
The factions will always monopolise the quality nodes and although 3 steps behind, the rest of us don't lose out completely because of trade, if we all have to travel great distances to do this it is not just the risk factor of being ambushed but the time involved as well.
And for hemits, well unless you are happy at remaining low level it's pretty much game over.
That would still force people to walk long distances but wouldn't limit trade.
Xcom wrote:Most good things last only a short time
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: OATHING ! ! ! !
Fast travel on dedicated roads only, encouraging everyone to link up and people who are isolated to connet themselves. This way, with a large enough road system, most villages and dedicated hermits could connect themselves to the grid and trade via roads. People who prefer to remain isolated/are afraid a road right to their base would expose them/don't want to give raiders an outlet to travel to their base could always walk to the nearest arterial road and trade from there.
This would of course take travel weariness, meaning noobs can't travel a million miles through roads to trade. This would encourage making meeting points to trade at within the reach of the weaker party. The downside to large roads is,of course, the risk of players camping them and killing you. In addition, roads right next to your base for easy trading might not be wise, as it can be camped and gives raiders easy access right to your front door.
It goes without saying that roads would have to also be a pain in the ass to make. Instant travel also seems a bit ech, but the only work around is the following of milestones that we have now, which would be useless because of how long it would take to travel using the system currently in place anyway.
It also goes without saying: bridges
Roads would also encourage some cool stuff, like blockading a village from trading, highwaymen and bandits who kill travelers, and people (perhaps though spies
) could find out about/stumble upon and sour large trades at meeting points, making trading and espionage exiting, rather than nearly 100% safe with trusted traders in a Bwall.
This is just a rough draft so GG haters
Edit: this should probably be in C&I. I have a bad habit of just posting random shit in the wrong parts of the forums
This would of course take travel weariness, meaning noobs can't travel a million miles through roads to trade. This would encourage making meeting points to trade at within the reach of the weaker party. The downside to large roads is,of course, the risk of players camping them and killing you. In addition, roads right next to your base for easy trading might not be wise, as it can be camped and gives raiders easy access right to your front door.
It goes without saying that roads would have to also be a pain in the ass to make. Instant travel also seems a bit ech, but the only work around is the following of milestones that we have now, which would be useless because of how long it would take to travel using the system currently in place anyway.
It also goes without saying: bridges
Roads would also encourage some cool stuff, like blockading a village from trading, highwaymen and bandits who kill travelers, and people (perhaps though spies
This is just a rough draft so GG haters
Edit: this should probably be in C&I. I have a bad habit of just posting random shit in the wrong parts of the forums
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God bless
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