The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
soapdish
Posts: 134
Joined: Sat Jul 10, 2010 7:00 am
Location: beside a thicket

Re: The Ghost of Christmas Future, II

Post by soapdish »

Was watching Grimm, while I read your post MissV.
Episode "The Grimm Who Stole Christmas".
Image
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future, II

Post by Oddity »

MagicManICT wrote:
ArvinJA wrote: Imo, trolls are fine, but yeah, vampires and werewolves and it'd a bit twilight-esque.
You know, this all existed before it got all fucked up by some hack of a teen author. Back in my day, we had REAL vampires and werewolves, like World of Darkness. ¦]
Yeah! Fantasy doesn't have to be like Twilight or WoW. :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Post by borka »

prolly both are slavic origin
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Post by Potjeh »

Croatian fairy tales, for a bit of South Slavic lore. Shame they "translated" proper names, like Potjeh to Quest :(
Image Bottleneck
User avatar
Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: The Ghost of Christmas Future, II

Post by Xcom »

Haven sticks out cause it got less of the over bloated magic crap in it, just enough to make things slightly interesting. Ware wolfs and vampires just sounds as backward as adding space ships. Hopefully we won't see any dragons either.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: The Ghost of Christmas Future, II

Post by loftar »

MagicManICT wrote:werewolves were Gaelic?
For sure, the name is Germanic, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Darruin
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: The Ghost of Christmas Future, II

Post by Darruin »

On the language barrier; What about an emoticon system similar to King Arthur's Gold? Where a speech bubble appears and instead of text an object is present, such as a smiling face, a sword, heart, etc. Could also be used to taunt players or laugh at their demise.

https://www.youtube.com/watch?v=6zR4uE1rjwg
Kathdys
Posts: 112
Joined: Tue Nov 25, 2014 4:39 am

Re: The Ghost of Christmas Future, II

Post by Kathdys »

Gaelic 'vampires' were really, really, really different from the 'standard' Eastern European kind... but not as much as medieval vampires in general were different from the 'classical' version from the 19th century, which is even more different from the 21st century sparkling holographic edition. It's fascinating if you're really into that sort of thing, which I'm not, so I'm just going to make vague gestures and let someone else do the research.

I dunno about werewolves.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The Ghost of Christmas Future, II

Post by Jackard »

MagicManICT wrote:You know, this all existed before it got all fucked up by some hack of a teen author. Back in my day, we had REAL vampires and werewolves, like World of Darkness. ¦]
The funniest vampire was the one who only sucked blood through your feet. It was outwitted by a pair of travellers who used each others' feet as pillows.

"This man has two heads!" cried the vampire. ¦]

http://en.wikipedia.org/wiki/Dakhanavar
User avatar
Preciel
Posts: 4
Joined: Sat Jan 17, 2015 8:56 am

Re: The Ghost of Christmas Future, II

Post by Preciel »

I hope the release of the new haven is soon, I can't find anything to play..

Return to “Announcements”