Spawn ideas: "Offspring", kinda.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
DasGuntLord01
Posts: 29
Joined: Fri Jan 15, 2010 11:01 am

Spawn ideas: "Offspring", kinda.

Post by DasGuntLord01 »

No idea if this has come up before, but being a noob and spawning in the middle of nowhere with no mates, and bears trying to kill you is, frankly, not fun.
I therefore propose this suggestion, to ensure that a new character, who doesn't use hearth secrets, spawns at an established population center.

Quite simply, a new character has a chance to spawn at a given village directly proportional to the villages size.

The characters hearth point can be set to the Village Idol. The player can build his hearth somewhere new at a later date, if he wishes, as per usual.
The character will be made a village member automatically.

Benefits: Noobs will spawn with other players, who can give them a helping hand, and even a job or goal.
The player base will be more concentrated, adding to safety, commerce, and community.
The player can choose if he wants to strike out on his own, rather than being dropped automatically in the ass end of nowhere.

Problems: Villages may not want members spawning with no warning in the middle of their village. They may even kill them for the hell of it. (Solutions? Village leader can toggle new spawns? Character can choose wilderness spawn or village spawn? Use hearth secrets anyway?)

Thoughts?
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Spawn ideas: "Offspring", kinda.

Post by Jackard »

they just removed that a little while ago
DasGuntLord01
Posts: 29
Joined: Fri Jan 15, 2010 11:01 am

Re: Spawn ideas: "Offspring", kinda.

Post by DasGuntLord01 »

May I ask, why?
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

"established population center"

Post by Jackard »

Image
DasGuntLord01
Posts: 29
Joined: Fri Jan 15, 2010 11:01 am

Re: Spawn ideas: "Offspring", kinda.

Post by DasGuntLord01 »

I'm not sure I follow.
User avatar
Errol
Posts: 124
Joined: Fri May 29, 2009 8:06 pm

Re: Spawn ideas: "Offspring", kinda.

Post by Errol »

Brodgar devolved into a wasteland.
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Spawn ideas: "Offspring", kinda.

Post by kaka »

In the character creation room, go to the cellar door next to the ladder.
That's pretty much exactly what you asked for, except you don't automatically become a village member.
DasGuntLord01
Posts: 29
Joined: Fri Jan 15, 2010 11:01 am

Re: Spawn ideas: "Offspring", kinda.

Post by DasGuntLord01 »

kaka wrote:In the character creation room, go to the cellar door next to the ladder.
That's pretty much exactly what you asked for, except you don't automatically become a village member.
Okay, well then a question would be: do people use this feature, and do they find it useful?
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Spawn ideas: "Offspring", kinda.

Post by kaka »

I don't know, but does it matter?
With both wilderness spawning and charter stones, you're free to choose how you want to start and you're not forced into anything.
DasGuntLord01
Posts: 29
Joined: Fri Jan 15, 2010 11:01 am

Re: Spawn ideas: "Offspring", kinda.

Post by DasGuntLord01 »

Then I guess my suggestion has been adressed, and I'm an idiot for asking. :roll:

EDIT: Okay, I gave this feature a go. I was given a list of four villages to choose from. Are these villages randomly chosen? Are they dynamically chosen, or are they the devs favorites?
Last edited by DasGuntLord01 on Sun Jan 17, 2010 9:56 pm, edited 1 time in total.

Return to “Critique & Ideas”