exactly I have a mac and Im a gamertheTrav wrote:That's a ridiculous and offensive notion. Mac users have access to all the java games around, and with boot camp they have access to PC games as well.Peter wrote:Why do people with macs feel like they should be supported? Everyone knows there's only one game for macs; photoshop.
Mac user's aren't just a bunch of artists you know!
IRC Capable Client
Moderator: Phades
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Lman8786
- Posts: 574
- Joined: Thu Sep 17, 2009 5:16 am
- Location: America
Re: IRC Capable Client
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: IRC Capable Client (10.01.02)
I should probably mention that I merged with the latest code from loftar and did a jnlp that SEEMS to work (although its slower than the downloaded client).
I've updated the OP
I've updated the OP
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Reynolds
- Posts: 118
- Joined: Sun Oct 25, 2009 9:21 pm
Re: IRC Capable Client (10.01.16)
If I am using the .jnlp how do I change the resolution?
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: IRC Capable Client (10.01.16)
Yeh, I'm working on that. I'm building a console widget to handle commands more easily than loftar's implementation, not to mention a log to see the previous commands and some place to throw random non-crashing errors.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: IRC Capable Client (10.01.16)
You may want to check out the new console implementation in my latest code, then. ;)Pacho wrote:Yeh, I'm working on that. I'm building a console widget to handle commands more easily than loftar's implementation, not to mention a log to see the previous commands and some place to throw random non-crashing errors.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: IRC Capable Client (10.01.16)
Yeh, I noticed that, but I like having a little place to put the output in so I just went ahead and made a new widget. It handles the text in a very dirty way, but I figured it doesn't matter much since people won't be plugging in commands often enough to slow down anything.
I basically added it to have a place to change the resolution and maybe add some sort of help commands for those who don't like reading the OP =[
Edit: I forgot to mention that I've uploaded a rough version of it to load on the jnlp. Pull it down with ` and type help for a list of commands. I forgot to put functionality to the little X on the right hand side, so to close it just click on any other text field, open the game options widget, etc, and then press ` again.
I basically added it to have a place to change the resolution and maybe add some sort of help commands for those who don't like reading the OP =[
Edit: I forgot to mention that I've uploaded a rough version of it to load on the jnlp. Pull it down with ` and type help for a list of commands. I forgot to put functionality to the little X on the right hand side, so to close it just click on any other text field, open the game options widget, etc, and then press ` again.
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DarkThrall
- Posts: 23
- Joined: Sun Jan 17, 2010 2:49 am
Re: IRC Capable Client (10.01.16)
the music and sound doesnt seem to be working. The boxes are checked volumes all the way up.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: IRC Capable Client (10.01.16)
There are several fixes for that. I think theres a patch for one error and a thread by g1real showing how to fix it if you're missing sound files.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: IRC Capable Client (10.01.16)
Sometimes when I 'log out' I get this error:
Code: Select all
bash-3.1$ ./run.bat
javax.media.opengl.GLException: java.lang.NullPointerException
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:352)
at haven.HavenPanel.run(HavenPanel.java:381)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.SlenConsole.destroy(SlenConsole.java:543)
at haven.SlenHud.draw(SlenHud.java:397)
at haven.Widget.draw(Widget.java:282)
at haven.RootWidget.draw(RootWidget.java:91)
at haven.UI.draw(UI.java:94)
at haven.HavenPanel.redraw(HavenPanel.java:255)
at haven.HavenPanel$1.display(HavenPanel.java:77)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.NullPointerException
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:352)
at haven.HavenPanel.run(HavenPanel.java:381)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.SlenConsole.destroy(SlenConsole.java:543)
at haven.SlenHud.draw(SlenHud.java:397)
at haven.Widget.draw(Widget.java:282)
at haven.RootWidget.draw(RootWidget.java:91)
at haven.UI.draw(UI.java:94)
at haven.HavenPanel.redraw(HavenPanel.java:255)
at haven.HavenPanel$1.display(HavenPanel.java:77)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Runemist
- Posts: 4
- Joined: Wed Jan 20, 2010 5:14 am
Re: IRC Capable Client (10.01.16)
Hey, um, not to beat a dead horse here, or anything, but I can't seem to get the client running properly. I've got everything downloaded (I believe), but when I double click on Haven.jar I don't get anything, just the window, and no game within. Am I missing something? I tried running "IRC-extended-haven.jnlp" and it gives me the client, I just can't seem to connect the two (say if I wanted to change the screen size, or turn on nightvision) to get the actual client running the way it should.
For reference, I run a mac, latest version of Snow leopard...
For reference, I run a mac, latest version of Snow leopard...