We already have Yeomanry being required. Items for a stake claim, and then LP to make it grow. I think that enough of an impairment.Trev wrote:what about a skill for claims?
not sure what to call it... (conquest??) idk![]()
and the skill determines the maximum size of the actual area claimed. ex) 100 skill = 150x150 area...150 skill = etc etc (not sure on ratios)
so you still put LP into the skill, but upon death you cannot unbank millions of unspent LP.
upon declaim you would just lose the mats used, and could rebuild it.
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LadyV
- Posts: 3113
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Re: The Ghost of Christmas Future, II
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Centellion
- Posts: 18
- Joined: Fri Nov 23, 2012 10:49 pm
Re: The Ghost of Christmas Future, II
I think what he means here is to remove the LP side of claims now, and replace it with a "Conquest" skill similar to farming, cooking, etc.LadyV wrote:We already have Yeomanry being required. Items for a stake claim, and then LP to make it grow. I think that enough of an impairment.Trev wrote:what about a skill for claims?
not sure what to call it... (conquest??) idk![]()
and the skill determines the maximum size of the actual area claimed. ex) 100 skill = 150x150 area...150 skill = etc etc (not sure on ratios)
so you still put LP into the skill, but upon death you cannot unbank millions of unspent LP.
upon declaim you would just lose the mats used, and could rebuild it.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: The Ghost of Christmas Future, II
P-claims needs a heavy nerf. They are so extremely overpowered in there current state its probably worth completely rethinking them from the ground up. The fact you need only a week of curio studying to drop a p-claim size of a mountain. A p-claim so large it would take W6 Dis 85milion authority pool to remove then simply put back down again elsewhere as everything is refunded.
The fact they provide 100% security in securing nodes, bases and are completely unresolvable in siege or hostile takeovers. The fact you can simply login ones every 4 weeks and keep them alive then in case of emergency able to refund all the banked LP. That you can use it as a heavy deterrent by driving people out of un utilized areas you want to greef with a massive unnecessary p-claim. Worst one of them all being the small effort of 10 LP per tile vs 250 authority of a village forcing to expand across the whole world to dissolve it creating the need for statue spamming.
The fact they provide 100% security in securing nodes, bases and are completely unresolvable in siege or hostile takeovers. The fact you can simply login ones every 4 weeks and keep them alive then in case of emergency able to refund all the banked LP. That you can use it as a heavy deterrent by driving people out of un utilized areas you want to greef with a massive unnecessary p-claim. Worst one of them all being the small effort of 10 LP per tile vs 250 authority of a village forcing to expand across the whole world to dissolve it creating the need for statue spamming.
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Trev
- Posts: 110
- Joined: Wed Apr 17, 2013 1:10 pm
- Location: Central USA
Re: The Ghost of Christmas Future, II
yes. this would be like any other "skill" unarmed, mc, exploration, etc. and it would also greatly increase the cost of the personal claim. also, like said before, you could not declaim it to refund your LP, instead you would have the skill to build one back again (depending on your skill).Centellion wrote:I think what he means here is to remove the LP side of claims now, and replace it with a "Conquest" skill similar to farming, cooking, etc.LadyV wrote:We already have Yeomanry being required. Items for a stake claim, and then LP to make it grow. I think that enough of an impairment.Trev wrote:what about a skill for claims?
not sure what to call it... (conquest??) idk![]()
and the skill determines the maximum size of the actual area claimed. ex) 100 skill = 150x150 area...150 skill = etc etc (not sure on ratios)
so you still put LP into the skill, but upon death you cannot unbank millions of unspent LP.
upon declaim you would just lose the mats used, and could rebuild it.
not sure if this would be a good idea or not, someone else can probably think of something better.
though, i believe that it would be better than the current system. as far as what xcom is saying, maybe a rethink is the best idea for them.
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developer of the Solaris Client (Legacy HnH)
developer of the Solaris Client (Legacy HnH)
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: The Ghost of Christmas Future, II
Yes, because there are some valid reasons for refunding lp, imo, even if it was just a percentage of it. For example, say I have a lovely settlement going and then a bunch of murdering raiders, lol, come and move in next to me, cause me untold problems and threaten to take over my claim and the only choice I'm left with is to move - I'm going to need something to start up again elsewhere.TeckXKnight wrote:Would it be possible so that only the original creating character could be refunded any lp from a claim and inheritors could earn nothing? That would strip away any ability to bank lp there as the whole point is to avoid the lp loss on death.loftar wrote:IIRC, the original reason was to make it possible to "modify" a claim, quite simply, as there's no support for shrinking them. That's the only reason I still consider (somewhat) valid; they were certainly not intended as LP banks. And I'm sure that can be worked out some other way, for sure.Potjeh wrote:I don't see a single reason why LP invested into a claim should be refundable in any way.
The same applies for those wanting to move to join up with a village. If no lp is refundable then ppl won't bother declaiming, I know we can destroy inactive claim stakes now but if they are behind a b/wall you would have to ram it first leaving vandal scents.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: The Ghost of Christmas Future, II
Maybe when you put lp on a claim, it is saved as your total claim lp. Then when you declaim it saves how much lp you had on your claim, and your next one will have the saved lp on it to use. If you choose to use all the lp the claim is worth is up to you, but you cant take the lp off it. This could work alright at least. If you keep it when you die is a different question, but overall keeping your huge claim you cant get lp form wont do you that much anyway.
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
Just make it so that once its spent ona claim its in the claim. No way to get it back. Its used up.
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Lman8786
- Posts: 574
- Joined: Thu Sep 17, 2009 5:16 am
- Location: America
Re: The Ghost of Christmas Future, II
I think we just need it easier to declaim them with village authority that would probably fix a lot.. Right now it's really ridiculous amounts needed to declaim something.Xcom wrote:P-claims needs a heavy nerf. They are so extremely overpowered in there current state its probably worth completely rethinking them from the ground up. The fact you need only a week of curio studying to drop a p-claim size of a mountain. A p-claim so large it would take W6 Dis 85milion authority pool to remove then simply put back down again elsewhere as everything is refunded.
The fact they provide 100% security in securing nodes, bases and are completely unresolvable in siege or hostile takeovers. The fact you can simply login ones every 4 weeks and keep them alive then in case of emergency able to refund all the banked LP. That you can use it as a heavy deterrent by driving people out of un utilized areas you want to greef with a massive unnecessary p-claim. Worst one of them all being the small effort of 10 LP per tile vs 250 authority of a village forcing to expand across the whole world to dissolve it creating the need for statue spamming.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: The Ghost of Christmas Future, II
Simplest fix would be to have the lawspeaker or chieftain be able to bash the stake as if it was 4 weeks old by covering the stake with there village. But I think the point of p-claims is a bit lost when there intended use is stretched by having people dump millions into them. There needs to be a form of diminishing return at some point and its strange how most things have a diminishing return except for claims.
But generally speaking claims should be more complex then they are currently. I believe vex was on to something in this thread. link. There were a few good points but other less greater ideas too. In general the claim system suggested was a bit more complex then the current system that could add a nice complexity that desperately is needed in this area.
But generally speaking claims should be more complex then they are currently. I believe vex was on to something in this thread. link. There were a few good points but other less greater ideas too. In general the claim system suggested was a bit more complex then the current system that could add a nice complexity that desperately is needed in this area.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: The Ghost of Christmas Future, II
So claim is personal... then make it so - full refund for character that made stake. No refund for his successor.
Claim stays after death but refunds nothing until remade.
Claim stays after death but refunds nothing until remade.