The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

Potjeh wrote:I agree that charterstones should come back.
+1
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: The Ghost of Christmas Future, II

Post by ChildhoodObesity »

Woot wrote:Yeah, it's ok to deny spawning onto an established player, but you should at least allow freshly made new players to play together.
first useful thing to come out of ur ugly mouth gg woot wp
User avatar
Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: The Ghost of Christmas Future, II

Post by Xcom »

What are you all on about. Hafen is single player you fools. The other people you meat will only be smart NPCs.
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Post by borka »

Will meating smart NPCs give good FEP ?!? ;)
User avatar
Bob_the_Cat
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: The Ghost of Christmas Future, II

Post by Bob_the_Cat »

I see limited point in making it so you cant spawn people together because day one all the villages will still put in the effort to all go to one edge of the map to meet up. It does stop alt spam though
User avatar
Tynako
Posts: 11
Joined: Thu Aug 29, 2013 1:19 am
Location: o kay.. ?

Re: The Ghost of Christmas Future, II

Post by Tynako »

Dat runescape nostalgia. I guess limited area spawning is a good thing. Only people Will Indeed group together soon after spawning. Maybe give every grid a Total amount of spawnable hearthfires; artificial ones wont count. That way new players wont spawn in village area's; (sorry for my weird english. My device likes to randomly give words capitals or autocorrect english words info my native language.)
...
User avatar
Woot
Posts: 228
Joined: Thu Jan 20, 2011 3:32 am

Re: The Ghost of Christmas Future, II

Post by Woot »

ChildhoodObesity wrote:
Woot wrote:Yeah, it's ok to deny spawning onto an established player, but you should at least allow freshly made new players to play together.
first useful thing to come out of ur ugly mouth gg woot wp
And yet still nothing useful from yours, Eat a bag of dicks troll, you neither scare me nor impress me.
1v1 me fgt ¦]
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
User avatar
Čif
Posts: 157
Joined: Sun Feb 06, 2011 6:28 pm
Location: Murdurtuwn

Re: The Ghost of Christmas Future, II

Post by Čif »

so.... wonderful news. Can we know close date of game release?
Čif, aka Panj
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future, II

Post by Oddity »

Bob_the_Cat wrote:As we talk about claims, I really hope that you dont loose hp for leaving scents in hafen. I know it was added for a reason, but I hope scents will work differently so they dont need the hp loss feature. It doesnt really do anything, but its just annoying.
You could just lose SHP instead of HHP. That would be less of a pain in the ass.
Lunarius_Haberdash wrote:So no heath secrets, no teleportation except along "formal roads". Does this mean no year thing either? (Please please please)
What "year thing"?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: The Ghost of Christmas Future, II

Post by Ninijutsu »

Oddity wrote: You could just lose SHP instead of HHP. That would be less of a pain in the ass.
^
Of another era.

Return to “Announcements”