Jewelry: magic or placebo?

General discussion and socializing.
User avatar
the_portals
Posts: 217
Joined: Fri Sep 06, 2013 3:42 am
Location: Brotherhood of the Oak

Jewelry: magic or placebo?

Post by the_portals »

A few of you may remember these "Hologram bracelets"
Image
Supposedly, they would increase your athletic ability, when in reality they were just shiny pieces of metal glued onto some rubber. Meanwhile in Haven, you have jewelry that makes you smarter, more studious, a better fighter, and so on. So, that begs the question, do these pieces of jewelry make your stats better with magic, or are they placebos that make your character think their stats are improved?
Last edited by the_portals on Sun Feb 01, 2015 4:51 pm, edited 1 time in total.
I was in the Northern Army once and you can never take that from me
User avatar
Phinix
Posts: 438
Joined: Mon Sep 12, 2011 1:43 pm
Location: UnderGround in a Fox Hole

Re: Jewelry: magic or placebo?

Post by Phinix »

Good point... but it's just a game, it doesn't have to be real.
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
User avatar
Karede
Posts: 773
Joined: Mon Jun 03, 2013 6:10 am

Re: Jewelry: magic or placebo?

Post by Karede »

Voodoo magic
User avatar
Dzedajus
Posts: 1099
Joined: Sat Feb 05, 2011 9:08 pm

Re: Jewelry: magic or placebo?

Post by Dzedajus »

Its magic ain't got to explain shit.
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Jewelry: magic or placebo?

Post by overtyped »

the_portals wrote:A few of you may remember these "Hologram bracelets"
Image
Supposedly, they would increase your athletic ability, when in reality they were just shiny pieces of metal glued onto some rubber. Meanwhile in Haven, you have jewelry that makes you smarter, more studious, a better fighter, and so on. So, that begs the question, do these pieces of jewelry make your stats better with magic, or are they placebos that make your character think their stats are improved?
Placebos? PEH! Bob dole can wear any assortment of stylish rings and necklaces and gain attributes.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
Massa
Posts: 1747
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Jewelry: magic or placebo?

Post by Massa »

haven magic is cool
because its not magic
its subtle

wait why arent dreams a part of jewelry crafting
ImageImage
ass blast USA
User avatar
Dzedajus
Posts: 1099
Joined: Sat Feb 05, 2011 9:08 pm

Re: Jewelry: magic or placebo?

Post by Dzedajus »

Because jewelry directly or indirectly bring only slaughter and destruction.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Jewelry: magic or placebo?

Post by MagicManICT »

Massa wrote: wait why arent dreams a part of jewelry crafting
Dzedajus wrote:Because jewelry directly or indirectly bring only slaughter and destruction.
I thought all hearthlings dreamed of this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Jewelry: magic or placebo?

Post by Potjeh »

I'm firmly in the placebo camp.
Image Bottleneck
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Jewelry: magic or placebo?

Post by MagicManICT »

Potjeh wrote:I'm firmly in the placebo camp.
You do realize this "magical thinking" of the placebo effect has not been accurately documented as of yet and thus puts it in the "magic" category? :P One day when we can fully explain it, it'll fall into the "science" category and we will be able to fully exploit it, but for now, believers will believe. (I'm just trying to be funny here. Sometimes the joke works, sometimes it falls flat on its face.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “The Inn of Brodgar”