No neutering.
It's balls would still be intact.
But gains would be extremely diminished.
"Spiral" quality gains would become exponentially harder as you repeated the spiral.
I don't see that as a bad thing, as it helps contain some of this unchecked long-term growth that results in 15mil SP in 5 days, as demonstrated earlier in this thread.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
I honestly don't see any issue with this, you'd still inherit and gain ancestry and it would make tradition slightly more attractive to people outside of the 'I have reserves' clique.
But then again, alts don't really matter to me. Alts are simply the puppets through which we interact with Haven. Building a good alt is easy. Building a thriving farm, breeding a good cow, cultivating a fine crop. Takes ages. I'd be more devastated if my farm was burnt to the ground than if I lost ten alts.
I lost more alts trying to train new players in one day than I ever did from violence by senior players in all the years I've played Haven n Hearth. (Nevermind swimming)
The only fallout I can see from this is a lot of people complaining (As a lot of people complain over the curio system and how mass producing buckets ad nauseum was somehow a superior system) and a drastic increase in random violence as players try to avoid the ignominy of dying from old age/wasting their combat skills. Similar to whenever a server wipe is announced and everyone settles old grudges, violently.
This would, if not outright kill, then severely hamper the alt-trading market though. But if good alts were less attractive, if only because of a arbitrary expiration date, then maybe there would be less account hacking. But this is purely unfounded speculation.
But then again, alts don't really matter to me. Alts are simply the puppets through which we interact with Haven. Building a good alt is easy. Building a thriving farm, breeding a good cow, cultivating a fine crop. Takes ages. I'd be more devastated if my farm was burnt to the ground than if I lost ten alts.
I lost more alts trying to train new players in one day than I ever did from violence by senior players in all the years I've played Haven n Hearth. (Nevermind swimming)
The only fallout I can see from this is a lot of people complaining (As a lot of people complain over the curio system and how mass producing buckets ad nauseum was somehow a superior system) and a drastic increase in random violence as players try to avoid the ignominy of dying from old age/wasting their combat skills. Similar to whenever a server wipe is announced and everyone settles old grudges, violently.
This would, if not outright kill, then severely hamper the alt-trading market though. But if good alts were less attractive, if only because of a arbitrary expiration date, then maybe there would be less account hacking. But this is purely unfounded speculation.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
You and op are perfect for each other.Cajoes wrote:I honestly don't see any issue with this, you'd still inherit and gain ancestry and it would make tradition slightly more attractive to people outside of the 'I have reserves' clique.
But then again, alts don't really matter to me. Alts are simply the puppets through which we interact with Haven. Building a good alt is easy. Building a thriving farm, breeding a good cow, cultivating a fine crop. Takes ages. I'd be more devastated if my farm was burnt to the ground than if I lost ten alts.
I lost more alts trying to train new players in one day than I ever did from violence by senior players in all the years I've played Haven n Hearth. (Nevermind swimming)
The only fallout I can see from this is a lot of people complaining (As a lot of people complain over the curio system and how mass producing buckets ad nauseum was somehow a superior system) and a drastic increase in random violence as players try to avoid the ignominy of dying from old age/wasting their combat skills. Similar to whenever a server wipe is announced and everyone settles old grudges, violently.
This would, if not outright kill, then severely hamper the alt-trading market though. But if good alts were less attractive, if only because of a arbitrary expiration date, then maybe there would be less account hacking. But this is purely unfounded speculation.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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stukii
- Posts: 12
- Joined: Thu Dec 26, 2013 6:25 pm
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
If you die by an heartattack as an old farmer you are born as new character with the same stats, by this all your crimes are forgiven and you have the benefits of a young ladyboy. You will receive a unique blessing of the JLo gods which they make up by the data they mined of you.
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
And you could be our tiny baby man. We would be a perfect family.overtyped wrote:You and op are perfect for each other.Cajoes wrote:-snip-
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
Nah, within a fortnight child services would repossess me, as you are both lacking in parental skills.Cajoes wrote:And you could be our tiny baby man. We would be a perfect family.overtyped wrote:You and op are perfect for each other.Cajoes wrote:-snip-
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
We would need to be feeding our kid some radioactive shit for a two year old to have such an impressive neckbeard.overtyped wrote:Nah, within a fortnight child services would repossess me, as you are both lacking in parental skills.Cajoes wrote:And you could be our tiny baby man. We would be a perfect family.overtyped wrote: You and op are perfect for each other.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
Bob dole thinks you are scientifically illiterate, because you don't know that radiation causes hair to fall out not grow bigger. shame on you. You bringu dishonor to your famiri. https://www.youtube.com/watch?v=UBeSjtU-7AIRobben_DuMarsch wrote: We would need to be feeding our kid some radioactive shit for a two year old to have such an impressive neckbeard.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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kitsune121x
- Posts: 262
- Joined: Thu Jul 18, 2013 8:49 am
- Location: in the bloody ass crack of nowhere
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
I can live with this idea but I think the maximum lifespan should be 4 months here's the factors will shorten your lifespan poor diet only eating one food item and getting injured a lot and overeating and a lack of adequate sleep other words you need a bed so now beds have a purpose and poor shelter other words sleeping outside and the take it to the next level we can add infections you get an injury if you don't treat the injury you can get infected which you will die pretty quickly afterwards
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Make Neckbeards Q.Q (Improve the Games Progression Schem
I got something to add to this.kitsune121x wrote:I can live with this idea but I think the maximum lifespan should be 4 months here's the factors will shorten your lifespan poor diet only eating one food item and getting injured a lot and overeating and a lack of adequate sleep other words you need a bed so now beds have a purpose and poor shelter other words sleeping outside and the take it to the next level we can add infections you get an injury if you don't treat the injury you can get infected which you will die pretty quickly afterwards
There should be monkeys, and sodomizing a monkey should give 100% happiness, but at the cost of getting a debuff called "aids" which reduces lifespan by 25%.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy