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Robben_DuMarsch
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overtyped
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Re: Suggestions for Hafen (Haven and Hearth 2)
Yes yes.. we are all aware of the thread you made for old age already. It was a bad idea then and it's a bad idea now.. 2 days later... What makes you think posting it again will garner a different response?Robben_DuMarsch wrote:Characters die of old age.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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loftar
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Re: Suggestions for Hafen (Haven and Hearth 2)
To be fair, Jorb and I have considered such a mechanic in the past. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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painhertz
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Re: Suggestions for Hafen (Haven and Hearth 2)
overtyped wrote:Yes yes.. we are all aware of the thread you made for old age already. It was a bad idea then and it's a bad idea now.. 2 days later... What makes you think posting it again will garner a different response?Robben_DuMarsch wrote:Characters die of old age.
DAMN SON! YOU JUST GOT SCHOOLED!!!!!
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Amanda44
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Re: Suggestions for Hafen (Haven and Hearth 2)
Just because you considered it in the past, it doesn't then follow that it was a good idea, you clearly decided not to implement it.loftar wrote:To be fair, Jorb and I have considered such a mechanic in the past.
And in your version did the character die after 1 or 2 months? Lol.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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painhertz
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Re: Suggestions for Hafen (Haven and Hearth 2)
Amanda44 wrote:Just because you considered it in the past, it doesn't then follow that it was a good idea, you clearly decided not to implement it.loftar wrote:To be fair, Jorb and I have considered such a mechanic in the past.![]()
And in your version did the character die after 1 or 2 months? Lol.
One of the Might and Magic games had an age mechanic and it was actually kind of fun, certain traps/monsters could age you leading to stat and power loss then there were wells and artifacts that could de-age you. It def added something to the game. Of course in Haven the average life time of a Hearthling is like what, a month? so I don;t think it really applies. lol
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Amanda44
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Re: Suggestions for Hafen (Haven and Hearth 2)
Lol, and yeah, at least in the games you mention it was balanced with things that could reverse the process, I could see that that may be 'slightly' more fun. But, still not in Haven, lol.painhertz wrote: One of the Might and Magic games had an age mechanic and it was actually kind of fun, certain traps/monsters could age you leading to stat and power loss then there were wells and artifacts that could de-age you. It def added something to the game. Of course in Haven the average life time of a Hearthling is like what, a month? so I don;t think it really applies. lol
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Robben_DuMarsch
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Re: Suggestions for Hafen (Haven and Hearth 2)
If there is an alternative suggestion that will more elegantly improve the games progression scheme, and simultaneously promote social interaction and reliance on others, I would love to hear it.
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painhertz
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Re: Suggestions for Hafen (Haven and Hearth 2)
Having anything done (Chopping wood, making food, feasting...damned near anything) have an effect multiplier for each added participant? Problem is you'd have to balance that against noob/hermits ability to keep up with the Jones, Hermits need a mechanic of their own to provide an advantage FOR hermiting. In other words, there's should be hard coded advantages to both the hermit AND town/empire lifestyles. I love Jorbs idea of Hobbit holes/hideaways etc etc but that advantage should not be given to an entire "city" of hobbit holes, just as single entities if that makes any sense.Robben_DuMarsch wrote:If there is an alternative suggestion that will more elegantly improve the games progression scheme, and simultaneously promote social interaction and reliance on others, I would love to hear it.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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mvgulik
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Re: Suggestions for Hafen (Haven and Hearth 2)
That would translate to a minimal distance between hobbit holes. A shorter distance would either prevent the building of such a hobbit hole, or result in a lower (to zero) bonus level.painhertz wrote:I love Jorbs idea of Hobbit holes/hideaways etc etc but that advantage should not be given to an entire "city" of hobbit holes, just as single entities if that makes any sense.
Possible down sides.
- Groups could use them to prevent real hobbits taking residence in a given large-area by filling it with there own hobbit holes. (with build prevention)
Or:
- Already resident hobbits having there bonus killed by others that intentionally build a set of hobbit holes around them. (with variable bonus level)