I just picked this game up today and decided to try it out, it was running great and I thought why not show it to my girlfriend. when she got home we installed it on her computer to find that as soon as the game starts running on her machine, java spikes up to 99% cpu usage and never drops back down. Now this is happening even at the very early stages of just creating the character is there anything that can be done about this? The machine is not slow, amd 64 3000+ processor with 1gb ram running XP
Maybe if this is not a known issue now it will be, if this is a known issue please someone point me to a known fix?
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Lman8786
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Re: 100% CPU Usage
I think it is propaly a software issue
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tjl420
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Re: 100% CPU Usage
Ok, so I did a little testing of my own real fast to make sure everything is in order. I have removed all java / reinstalled. I also reinstalled the game itself after java was reinstalled. Made sure computer is clean, and I'd say its about as healthy as XP can get... SO I launch the game and it still does same thing, spikes up to 100% usage before even logging in.
The game is very laggy when played due to the 100% usage and is mostly unplayable.
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loftar
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Re: 100% CPU Usage
It could be that you're just lacking proper videocard drivers, so that OpenGL falls back to software rendering.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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tjl420
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Re: 100% CPU Usage
The video card drivers are correct as far as I know. I installed the card myself and the drivers, however for the openGL I do not know... Do you know of a way for me to test this?loftar wrote:It could be that you're just lacking proper videocard drivers, so that OpenGL falls back to software rendering.
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sabinati
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Re: 100% CPU Usage
they are in fact, the current drivers from the manufacturer, right?
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tjl420
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Re: 100% CPU Usage
Ok, so 3dmark confirms that OpenGL 2.0 is not being supported by my video card. I was under the impression my card supported it.... must have been the previous OpenGL...
So I guess this means you have found my problem.... Sadly I do not feel there is a hardware resolution in that computers future.
I am going to try running a Sun Virtualbox XP machine and see if it allows me to bypass it with fake GL support
So I guess this means you have found my problem.... Sadly I do not feel there is a hardware resolution in that computers future.
I am going to try running a Sun Virtualbox XP machine and see if it allows me to bypass it with fake GL support
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loftar
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Re: 100% CPU Usage
I don't think OpenGL 2.0 should be necessary, but the very fact that it doesn't support it does indicate that something might be a bit flaky. What kind of card is it?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
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Re: 100% CPU Usage
I get %100 CPU usage as well. Geforce FX 5200. I have OpenGL 2.1.2 and up to date Vendor Drivers on Slackware 13
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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tjl420
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Re: 100% CPU Usage
After a little research I come up with you having a very similar problem.... My video card supports OpenGL 1.3 and below but not 2.0 therefore 100% cpu use. When I research your card I get OpenGL 1.5 and below so this may be your problem as wellChakravanti wrote:I get %100 CPU usage as well. Geforce FX 5200. I have OpenGL 2.1.2 and up to date Vendor Drivers on Slackware 13