i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????jorb wrote:I have considered a server requiring biometric verification from its players, and with hired personnel administering random Turing tests through a required live camera feed. ^^ Facial recognition, retina scan. Something like that. ^^
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Jackard
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oh yeaaa top of page again
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Karede
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Re: oh yeaaa top of page again
My dad works at nintendo so I can confirm thisJackard wrote:i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????jorb wrote:I have considered a server requiring biometric verification from its players, and with hired personnel administering random Turing tests through a required live camera feed. ^^ Facial recognition, retina scan. Something like that. ^^
Just check the "no bots" box the next time you do an update
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Jackard
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Re: oh yeaaa top of page again
asian mmos do it often enoughFelkin wrote:Captcha -> no game does this in general ever, it would cause more irritation than do good. Imagine if you are in the middle of a pvp battle and suddenly a captcha promts and you got a few minutes to type it in, but are in the heat of battle. Welp, rip that guy. You CANNOT stop botting like that. Only way you can is by removing the incentive to do so in the first place :)
and all that that implies
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loftar
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Re: The Ghost of Christmas Future, II
It would be nice to let people change account names, and the game server technically supports it fully (well, the Hafen server at least; not the Haven server), but synchronizing the forum with it is harder. I have at times considered writing a custom forum software for the site in order to be able to integrate it better. :)painhertz wrote:Also: is there any way you or Jorb can capitalize the P in painhertz? it drives me nuts....
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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painhertz
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Re: The Ghost of Christmas Future, II
Oh well. I guess I shall have to suffer it's capitalization incorrectness for eternity.loftar wrote:It would be nice to let people change account names, and the game server technically supports it fully, but synchronizing the forum with it is harder. I have at times considered writing a custom forum software for the site in order to be able to integrate it better.painhertz wrote:Also: is there any way you or Jorb can capitalize the P in painhertz? it drives me nuts....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Gray
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Re: The Ghost of Christmas Future, II
Make your character go into a "ledge walking mode" with a chance of fall (skill dependant).loftar wrote:Well, sure, I've considered it and still am. I just find it so... ugly.painhertz wrote:Force a 3-5 hex space requirement for buildings to be built near walls?
Add a move that makes you able to climb over certain liftable objects like wicker baskets or fences.
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loftar
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Re: The Ghost of Christmas Future, II
I have considered this too, but adding fundamentally new movement modes is extremely messy as it interacts with so many other game mechanics like, not least, combat. I can just see a thousand ways before me to game such a systemGray wrote:Make your character go into a "ledge walking mode" with a chance of fall (skill dependant).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
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Re: oh yeaaa top of page again
PC - DSL - 1 IPJackard wrote:i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????
Notebook 1 - UMTS (3G) 1 - 1 IP
Notebook 2 - UMTS (3G) 2 - 1 IP
...
it's called pay2win ...
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painhertz
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Re: The Ghost of Christmas Future, II
Isn't there already a limitation for paving ground near water? I'm not getting why having a building dead zone is inelegant, realistically who would build a house "butted up" against a wall used for defense? That just sounds like bad planning to me.....
If someone breached the wall I'd want as much head start as possible to get the hell out of there. lol
If someone breached the wall I'd want as much head start as possible to get the hell out of there. lol
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Phinix
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Re: The Ghost of Christmas Future, II
Yes, 3 or 4 tiles away from water I believe is the dead zone for pavement.painhertz wrote:Isn't there already a limitation for paving ground near water? I'm not getting why having a building dead zone is inelegant, realistically who would build a house "butted up" against a wall used for defense? That just sounds like bad planning to me.....
If someone breached the wall I'd want as much head start as possible to get the hell out of there. lol
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.