Well, yes; are you saying this is not inelegant and ugly? :)painhertz wrote:Isn't there already a limitation for paving ground near water?
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loftar
- Posts: 9096
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Re: The Ghost of Christmas Future, II
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gray
- Posts: 399
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Re: The Ghost of Christmas Future, II
How about disabling the ability to climb a cliff if the arrival square is ocupied?loftar wrote:I have considered this too, but adding fundamentally new movement modes is extremely messy as it interacts with so many other game mechanics like, not least, combat. I can just see a thousand ways before me to game such a systemGray wrote:Make your character go into a "ledge walking mode" with a chance of fall (skill dependant).
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Gray
- Posts: 399
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Re: The Ghost of Christmas Future, II
Allow us to load battering rams into rafts! WATER RAMS!!!loftar wrote:Well, yes; are you saying this is not inelegant and ugly?painhertz wrote:Isn't there already a limitation for paving ground near water?
Im actually kinda serious, I wanna be able to build right next to water too...
Edit: While we are having a go at construction and landscape: We need a godamn elevator system to bring cattle inside and outside mineholes. I built a godamn double gate on my undercity for my wagon and cant use it!
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Trev
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Re: The Ghost of Christmas Future, II
would have to make it so when you unloaded the ram it would have to be repaired, or reset. Or else those settlements built right next to water would be in for a shit.Gray wrote:Allow us to load battering rams into rafts! WATER RAMS!!!loftar wrote:Well, yes; are you saying this is not inelegant and ugly?painhertz wrote:Isn't there already a limitation for paving ground near water?
Im actually kinda serious, I wanna be able to build right next to water too...
Or, would have to build away from water.
discord: trevorhnh
developer of the Solaris Client (Legacy HnH)
developer of the Solaris Client (Legacy HnH)
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NaoWhut
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Re: The Ghost of Christmas Future, II
I miss when the water used to splashloftar wrote:Well, yes; are you saying this is not inelegant and ugly?painhertz wrote:Isn't there already a limitation for paving ground near water?
against the pavement... now it's so
sad... the roads go to the water, but
have to stop short of them...


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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: The Ghost of Christmas Future, II
After the water ram was aimed at the wall segment it has to be stabilized by adding wooden blocks as pillars, and that should take as long as the bone glue to dry.Trev wrote: Would have to make it so when you unloaded the ram it would have to be repaired, or reset. Or else those settlements built right next to water would be in for a shit.
Or, would have to build away from water.
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Jackard
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Re: oh yeaaa top of page again
Thanks for setting me straight, borka.borka wrote:PC - DSL - 1 IPJackard wrote:i hear from reliable sources that all you have to do is only allow one client per IP, have you considered this ????
Notebook 1 - UMTS (3G) 1 - 1 IP
Notebook 2 - UMTS (3G) 2 - 1 IP
...
it's called pay2win ...
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Jackard
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Re: The Ghost of Christmas Future, II
http://elfonlyinn.comicgenesis.com/d/20020603.htmlpainhertz wrote:Oh well. I guess I shall have to suffer it's capitalization incorrectness for eternity.loftar wrote:It would be nice to let people change account names, and the game server technically supports it fully, but synchronizing the forum with it is harder. I have at times considered writing a custom forum software for the site in order to be able to integrate it better. :)painhertz wrote:Also: is there any way you or Jorb can capitalize the P in painhertz? it drives me nuts....
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LadyV
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Re: The Ghost of Christmas Future, II
That sounds nice. Wish I could have seen that.NaoWhut wrote:
I miss when the water used to splash
against the pavement... now it's so
sad... the roads go to the water, but
have to stop short of them...
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
@ The climbing walls discussion
Only if we get proper security measures to counter it. Locks & traps...
Only if we get proper security measures to counter it. Locks & traps...