The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
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Redkat
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Re: The Ghost of Christmas Future, II

Post by Redkat »

nvm
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painhertz
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Re: The Ghost of Christmas Future, II

Post by painhertz »

TeckXKnight wrote:
Tonkyhonk wrote:i dont enjoy "i tola you" argument much.
Tonky is back! Yay =D
I've missed you.
You should take your meds......

Looking at her posts the longest she's been away is like 8 days?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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TeckXKnight
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Re: The Ghost of Christmas Future, II

Post by TeckXKnight »

In early January she seemingly disappeared. I assumed she had left like so many others. I'd actually missed her last post in February though, so that one is my fault.
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ArvinJA
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Re: The Ghost of Christmas Future, II

Post by ArvinJA »

TeckXKnight wrote:In early January she seemingly disappeared. I assumed she had left like so many others. I'd actually missed her last post in February though, so that one is my fault.
get a tonky body pillow, all the odditowners did it. #1 haven waifu
The low life has lost its appeal
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painhertz
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Re: The Ghost of Christmas Future, II

Post by painhertz »

ArvinJA wrote:
TeckXKnight wrote:In early January she seemingly disappeared. I assumed she had left like so many others. I'd actually missed her last post in February though, so that one is my fault.
get a tonky body pillow, all the odditowners did it. #1 haven waifu
If you can find me a Tonky dartboard I'd buy it......
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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ramones
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Re: The Ghost of Christmas Future, II

Post by ramones »

pain, don't give me ideas :D
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loftar
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Re: The Ghost of Christmas Future, II

Post by loftar »

painhertz wrote:Question btw: When Haven deving originally started was there a 1+ year ramp up on coding before players got to tinker with it like this time
We went through about one year of development before we made a homepage where it was possible to register, and then it took about 9 more months before anyone found it. :)

And even then, lots of fairly fundamental mechanics were still missing; like the ability to destroy things, which lead to such practices as drying-frame fencing. When we put up the home page, there wasn't even a combat system yet.
painhertz wrote:or were they more involved from the start like we were in Salem?
If you recall, it took about a year of development before we started alpha testing.
painhertz wrote:it just seems to me that you guys are laying down a whole lot of game without any player input/criticism
Nothing new there. There's a large part of me that likes this phase of development the most. ^^
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Re: The Ghost of Christmas Future, II

Post by popfor »

lofturd i will love u no matter what u do is ur game /suking dik :oops:
will u be my valentine loftur
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spawningmink
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Re: The Ghost of Christmas Future, II

Post by spawningmink »

just a small request, can you do another sneak preview? maybe showcase fighting a bit more? and some new things that we added! im sure everyone would agree that it would be a good v-day gift ;)
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loftar
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Re: The Ghost of Christmas Future, II

Post by loftar »

spawningmink wrote:just a small request, can you do another sneak preview? maybe showcase fighting a bit more?
To be honest, making these videos takes quite a bit of time. The one in this thread took most part of an entire dev-night, so I'd rather do them sparingly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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