To be fair, Boston is kind of a Nice Thing™ in a way. Hanging out and looking at people or seeing who's stocked at the moment or whatnot is fun. Obviously we'd never do it in Haven, but I can't really deny that even having the Ring of Brodgar was a bit fun while it lasted.overtyped wrote:Potjeh is right, you should drop the boston crap and just add in a buy menu.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
We've been over this already. ^^Avu wrote:I'd take grind over long periods of time where I can do nothing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: The Ghost of Christmas Future, II
Contact and conversation with others can be reassuring and fun on many levels. Have you considered something sillier like a dreamtime where we can go to sleep and explore a habbo-hotel-esque irc channel with our characters? I feel like a lot of the issue with Boston was centralized on the gameplay it added. An entirely disconnected version that offered nothing but the socialization would be kind of cool in my opinion.loftar wrote:To be fair, Boston is kind of a Nice Thing™ in a way. Hanging out and looking at people or seeing who's stocked at the moment or whatnot is fun. Obviously we'd never do it in Haven, but I can't really deny that even having the Ring of Brodgar was a bit fun while it lasted.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: The Ghost of Christmas Future, II
TeckXKnight wrote:Have you considered something sillier like a dreamtime where we can go to sleep and explore a habbo-hotel-esque irc channel with our characters?
Hmmm. ^^loftar wrote:But yet wouldn't know what to respond.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: The Ghost of Christmas Future, II
Also,
I cannot for the life of me remember us ever saying "3 months". ^^TeckXKnight wrote:Na, they said 3 months just over a month ago.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: The Ghost of Christmas Future, II
Sorry, I immediate equate 'few' with 3 and 'couple' with 2.
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
you said a few months, which could be 2-what ever.
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RustyBuckitt
- Posts: 463
- Joined: Wed Feb 19, 2014 4:09 am
- Location: The "Bud" with "a friend"
Re: The Ghost of Christmas Future, II
Then we should be expecting Hafen by mid to late 2015 or early 2016?loftar wrote:Also,I cannot for the life of me remember us ever saying "3 months". ^^TeckXKnight wrote:Na, they said 3 months just over a month ago.
#Hafen2019
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The Ghost of Christmas Future, II
oh snap, you angered god. Let this mortal know peril!loftar wrote:Also,I cannot for the life of me remember us ever saying "3 months". ^^TeckXKnight wrote:Na, they said 3 months just over a month ago.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The Ghost of Christmas Future, II
It's funny, when I first joined Haven in 2010-2011, the game had just entered the Dark Ages of no updates.Potjeh wrote:Anyway, I'm sorry for being so negative. It's just that there hasn't been new stuff in ages, and repeating criticism just comes more naturally than repeating praises
The only "update" I saw for the longest time was when they increased the cost for crossroads and didn't allow them to be built indoors anymore.
I actually didn't even know that the devs read the forums for the first year I was playing the game aside from seeing old posts from 2009.
The development that I've seen in my time playing Haven since 2011 has been:
-Seeing them fix bugrams
-Changing the material cost and placement for crossroads
-Removing charter stones
-Removing bear-bashing of vidols and auth objects (for the most part)
-The changes that came with world 7 which basically translates into decaying pclaims, demijohns, changed movement combat, hhp damage after a criminal act and gimped swords
-Fixing several wall-jumps
It's sad to see such little development in 4 years, but at the same time I'm incredibly grateful to just have what we have right now.
I can honestly say that Haven is my favourite game out there right now, and one of the best games that I have ever played for an extended period of time.
I've had some of the most fun that I have ever had in any videogame while playing this 2D, buggy, F2P game.
That being said, tinder drills are/were shit and you should feel bad.
Last edited by jordancoles on Mon Feb 16, 2015 6:08 am, edited 4 times in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

