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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Loftar mentioned somewhere but i wasn't able to find it in all our clutter
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
If you watch the video carefully you will see they click on the crop and there is a harvest all command. I'm guessing its bound to the crop type clicked on as well.TaurenShaman wrote:Im not sure, but on video it seems that crop harvesting is automatic.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
jorb wrote:I have a very general ambition that it would be fun if one could -- in various ways -- reduce one's footprint in the world to a whisper, provided one is willing to live under perhaps somewhat humble circumstances.
Hidden trap doors that actually need to be detected, earth mounds that are hard to notice, trees providing some amount of hard stealth to things around them, not just players but objects and whatnot as well.
One could come up with lots of things.
I have been thinking about this and it does sound very nice. I do think however you should set an exclusion to such hidden homes that they act like an authority object and block claims. Other wise someone could claim over them or you have to put up your own claim signalling people to look there anyway when they see no structures.
However hidden homes and doors and such sound really fun.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
That would make claims a convenient way to test for the presence of such objects, however.LadyV wrote:I do think however you should set an exclusion to such hidden homes that they act like an authority object and block claims.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: The Ghost of Christmas Future, II
Am I the only one who find fact that people talking here how hafen should look like are peacefull farmers who only bot in the game and felt like 10% of it as funny?
Loftar, what is combat going to be like in hafen? Will it be like in haven? I dont mean moves and like the whole combat but are there gonna be stats like ua and meele depending how much defence you take off enemy or is it going to be like world 1,2 no defence and shit?
Btw, not really nice of you visiting my house today in habun not leaving anything as a guest
Loftar, what is combat going to be like in hafen? Will it be like in haven? I dont mean moves and like the whole combat but are there gonna be stats like ua and meele depending how much defence you take off enemy or is it going to be like world 1,2 no defence and shit?
Btw, not really nice of you visiting my house today in habun not leaving anything as a guest
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
Who knows? You'll just have to find out. ^^Ozzy123 wrote:Loftar, what is combat going to be like in hafen? Will it be like in haven? I dont mean moves and like the whole combat but are there gonna be stats like ua and meele depending how much defence you take off enemy or is it going to be like world 1,2 no defence and shit?
Account fraud investigations are not so fun that I'm going to just stay around.Ozzy123 wrote:Btw, not really nice of you visiting my house today in habun not leaving anything as a guest :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: The Ghost of Christmas Future, II
All forms of fast travel should go, I'm not even happy about this "teleportation on formal roads" nonsense. We've been given multiple forms of accelerated travel, horses, wagons, boats... Why do we need teleportation?Jesus_Smith_Nandez wrote:Hearth secrets, spawning at heart fires and tp to hearth are too convenient to do away with, it's just oathing/tp to village that is really abusable and should go imo
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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RustyBuckitt
- Posts: 463
- Joined: Wed Feb 19, 2014 4:09 am
- Location: The "Bud" with "a friend"
Re: The Ghost of Christmas Future, II
I wonder if jorbtar are gonna give every nub out there a free horse as soon as they spawn. Think about it man, it may be inconvient when some guy ports while your trying to kill them, but it works both ways, and is more convent to tp to your hf after a huge trip, rather then to hope you remember which way is home. Also, trade, we can't forget trade.Lunarius_Haberdash wrote:All forms of fast travel should go, I'm not even happy about this "teleportation on formal roads" nonsense. We've been given multiple forms of accelerated travel, horses, wagons, boats... Why do we need teleportation?Jesus_Smith_Nandez wrote:Hearth secrets, spawning at heart fires and tp to hearth are too convenient to do away with, it's just oathing/tp to village that is really abusable and should go imo
EDIT: But it probably wouldn't hurt if the devs put a limit to it...
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: The Ghost of Christmas Future, II
Why do I get the feeling that you've never stuck around for the lategame?Lunarius_Haberdash wrote:All forms of fast travel should go, I'm not even happy about this "teleportation on formal roads" nonsense. We've been given multiple forms of accelerated travel, horses, wagons, boats... Why do we need teleportation?Jesus_Smith_Nandez wrote:Hearth secrets, spawning at heart fires and tp to hearth are too convenient to do away with, it's just oathing/tp to village that is really abusable and should go imo
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
Aren't you a botter too? You're telling me you've never ran any script to find mussels or something for example? Highly doubtful.Ozzy123 wrote:Am I the only one who find fact that people talking here how hafen should look like are peacefull farmers who only bot in the game and felt like 10% of it as funny?
And look at what loftar is saying to you, clearly he has no qualms about embarrassing you by connecting you to some sort of account fraud situation going on, so you or someone you know must have been a giant piece of shit at some point.loftar wrote:Account fraud investigations are not so fun that I'm going to just stay around.Ozzy123 wrote:Btw, not really nice of you visiting my house today in habun not leaving anything as a guest
You know what I find funny? I find it funny when annoying fuckheads that came to this game one/two/three years ago and have done nothing since then other than talk massive shit on the forums and kill new and friendly players in-game for kicks on a daily basis AND STILL have the audacity to claim that they somehow "know more" about the game. As if there's some secret aspect that a so-called "peaceful farmer" could not figure out until one day they run around killing a bunch of fresh spawn noobs and all of the sudden they become enlightened towards the end-game goal.
Shut the fuck up kid. If you like, please refer to my response to dafels on page 93 as it is rather applicable to your post as well.
