You mean if they regenerated their resources during 5th grow stage? If you're asking that then no, they didn't generate any additional resources.mvgulik wrote:Question: Do you know/remember if those particular slow tree's generated any additional resources (branches and such) while there where at level 5, other than the resources that came when the tree hit L5 of course.Dzedajus wrote:Some trees that I thought were stunned surprised me with stage 6 after almost whole month.
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Dzedajus
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Re: Tree growth (L5..L6)/decay ticks ?
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LadyV
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Re: Tree growth (L5..L6)/decay ticks ?
No they don't.mvgulik wrote:Question: Do you know/remember if those particular slow tree's generated any additional resources (branches and such) while there where at level 5, other than the resources that came when the tree hit L5 of course.
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mvgulik
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Re: Tree growth (L5..L6)/decay ticks ?
Yes, that's the one. Thanks.Dzedajus wrote:You mean if they regenerated their resources during 5th grow stage? If you're asking that then no, they didn't generate any additional resources.
Just checking. As I never got around to really testing this myself.LadyV wrote:No they don't.
Ergo: I consider the following rule a fact now.
"If a not yet fully grown tree regenerates its resources, without going to the next level -> its stunted." (mainly only useful with those nasty level-5 tree's. Unless your going for low Q of course.)
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MagicManICT
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Re: Tree growth (L5..L6)/decay ticks ?
That would be mulberry for me, and it was 4+ weeks on native terrain. I had one that just wasn't maturing, and thought I'd see how long it'd go before it did. That was w5 and the server blew up before it went any farther.ramones wrote: And I've had some yew trees which even 3+ weeks growth on their native terrain didn't grow to last stage yet.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Magisticus
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Re: Tree growth (L5..L6)/decay ticks ?
Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do
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mvgulik
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Re: Tree growth (L5..L6)/decay ticks ?
If this is related to some tree farm (more than one mulberry tree) observations, can you post a screenshot of it ?Magisticus wrote:Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do
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Magisticus
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Re: Tree growth (L5..L6)/decay ticks ?
Could post lots of screenshots of... nothing changing.. but not sure what help that would be. Just saying that I have never observed them change terrain and have grown quite a few.mvgulik wrote:If this is related to some tree farm (more than one mulberry tree) observations, can you post a screenshot of it ?Magisticus wrote:Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do
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ramones
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Re: Tree growth (L5..L6)/decay ticks ?
They don't change the terrain for sure.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Dzedajus
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Re: Tree growth (L5..L6)/decay ticks ?
How many terrain tiles around tree affect its growth rate or is it only 1 tile on which tree is planted?
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mvgulik
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Re: Tree growth (L5..L6)/decay ticks ?
Only the 1 tile on which the tree is planted/growing. (tree center)