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Paislee
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Re: The Ghost of Christmas Future, II
I hate to be -that guy- but is there a place that lists what the new features will be and has there been an update on ETA since the first page?
~Maisy
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TeckXKnight
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Re: The Ghost of Christmas Future, II
No and nope. =)Paislee wrote:I hate to be -that guy- but is there a place that lists what the new features will be and has there been an update on ETA since the first page?
Edit: Yes and no.
viewtopic.php?f=7&t=38489
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Avulsio
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Re: The Ghost of Christmas Future, II
Someone should put together a list of features that have been mentioned by jorbtar that they intend to include in Hafen.
Oddity, you up to the challenge?
Oddity, you up to the challenge?
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loftar
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Re: The Ghost of Christmas Future, II
LadyV wrote:die of starvation
Characters don't normally grow hungry if you don't do anything with them, do they?sabinati wrote:why would the character grow hungry?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Xcom
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Re: The Ghost of Christmas Future, II
Loftar does object hitboxes get rotated along with the animation? Or its similar to haven where they have a static centered hitbox.
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loftar
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Re: The Ghost of Christmas Future, II
Along with what animation?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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popfor
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Re: The Ghost of Christmas Future, II
He's referring to the ability to rotate objects, will the hitboxes also be adjusted?

my avatar is stolen without permission

#badboysclub
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Xcom
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Re: The Ghost of Christmas Future, II
Sorry, wrong choice of words. Along with the sprite.
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loftar
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Re: The Ghost of Christmas Future, II
Well, of course. Naturally, it would be completely retarded if you rotated a large house and its bounding box wasn't rotated. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Xcom
- Posts: 1105
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Re: The Ghost of Christmas Future, II
Crazy stuff.