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CheetosPotato
- Posts: 158
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Re: List of Updates for Hafen Mentioned by the Devs
Sorry if this is the wrong place to ask this, but without the hearth secret thing, will I have to walk and find my friend if I want to play with him? That sounds like a pain in the butt...
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MagicManICT
- Posts: 18435
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Re: List of Updates for Hafen Mentioned by the Devs
From what I recall of the conversation, yes, that's how it would function at this time. Would there be some other mechanic added later to make it easier to get there? Possibly, but probably not tied to a hearth secret/instant teleportation.CheetosPotato wrote:Sorry if this is the wrong place to ask this, but without the hearth secret thing, will I have to walk and find my friend if I want to play with him? That sounds like a pain in the butt...
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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TeckXKnight
- Posts: 8274
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- Location: How Do I?
Re: List of Updates for Hafen Mentioned by the Devs
Yes, that was the intention. Without hearth secrets you may not even be able to easily locate one another in game. You'd need to start out in the wild and explore to find enough landmarks to find one another.CheetosPotato wrote:Sorry if this is the wrong place to ask this, but without the hearth secret thing, will I have to walk and find my friend if I want to play with him? That sounds like a pain in the butt...
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CheetosPotato
- Posts: 158
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Re: List of Updates for Hafen Mentioned by the Devs
Dang, that's inconvenient. I wish there was something like a spawn room where you could start at the same place as your friends as long as they all spawned in at the same time. Guess we can't have everything.
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TeckXKnight
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Re: List of Updates for Hafen Mentioned by the Devs
Well, it has a few nice effects too. For one thing, raiders will have a much more difficult time recruiting and setting up. Major factions also can't burn through to end game content within a day or two as most of them will be struggling to meet up still. In essence, it puts everyone in decent standings against one another. It also does away with most alt problems, at least initially, as linking alts up with a main is now going to be a huge pain. There's a chance, as mentioned by loftar when responding to potjeh, that we may be spawning in clustered areas so you may be able to locate your friend by word of mouth after a few days.CheetosPotato wrote:Dang, that's inconvenient. I wish there was something like a spawn room where you could start at the same place as your friends as long as they all spawned in at the same time. Guess we can't have everything.
But yes, you are 100% correct that it's inconvenient. I'm actually all for it because it means that more people will experience an unadulterated beginning and Haven's strongest point is the start up before the quality grind really kicks in IMO.
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: List of Updates for Hafen Mentioned by the Devs
I disagree. Of course we will have to wait to see how exactly it will be implemented before we start complaining, but from the looks of it factions will actually have an advantage. Late game, when major factions have outposts everywhere on the map, spawning randomly will be irrelevant for them since the alt will only need to walk to the closest idol to make contact with the band. From there you can use crs to bring stuff and gear him up, or prep the alt for combat summoning. It will make the game more balanced at the beginning but at later stages it will be even more unbalanced than it is now.TeckXKnight wrote:Well, it has a few nice effects too. For one thing, raiders will have a much more difficult time recruiting and setting up. Major factions also can't burn through to end game content within a day or two as most of them will be struggling to meet up still. In essence, it puts everyone in decent standings against one another. It also does away with most alt problems, at least initially, as linking alts up with a main is now going to be a huge pain. There's a chance, as mentioned by loftar when responding to potjeh, that we may be spawning in clustered areas so you may be able to locate your friend by word of mouth after a few days.
Xcom wrote:Most good things last only a short time
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bitza
- Posts: 1462
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Re: List of Updates for Hafen Mentioned by the Devs
that's assuming there will be idol porting and crossroads, and wtf are you talking about "combat summoning"? have you summoned anyone in world 7?
Karede wrote: It takes a special kind of autism to play this game
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: List of Updates for Hafen Mentioned by the Devs
You know what I mean dude. And as far as I know Haven will still have some form of fast travel.bitza wrote:that's assuming there will be idol porting and crossroads, and wtf are you talking about "combat summoning"? have you summoned anyone in world 7?
Xcom wrote:Most good things last only a short time
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TeckXKnight
- Posts: 8274
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Re: List of Updates for Hafen Mentioned by the Devs
Na, jorb already confirmed that kind of teleportation has been removed. The only fast travel still will be in the form of roads and returning to your hearthfire.venatorvenator wrote:You know what I mean dude. And as far as I know Haven will still have some form of fast travel.bitza wrote:that's assuming there will be idol porting and crossroads, and wtf are you talking about "combat summoning"? have you summoned anyone in world 7?
As for combat summoning, it sounded like jorb said that wouldn't be possible in Hafen. Considering that they may be planning to make it so we can't log our character off if they have active criminal scents then summoning alts to die to block other players cannot exist in its current form.jorb wrote:By the by. Teleportation only along formal roads.
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venatorvenator
- Posts: 1066
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Re: List of Updates for Hafen Mentioned by the Devs
I knew they were considering removing port through oathing, but crs too? Tricky.
Are there news on trade then?
Are there news on trade then?
Xcom wrote:Most good things last only a short time