Haha, oh shit. I actually hadn't realized that sounded mean, I meant that entirely genuinely. I think traveling merchants would be cool but just really impractical.bitza wrote:shots fired!TeckXKnight wrote:If you do that and end up stopping by my camp I will happily stock you up on travel supplies and buy whatever q6 hobo wine you're selling.
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: List of Updates for Hafen Mentioned by the Devs
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: List of Updates for Hafen Mentioned by the Devs
We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there. (It's not entirely complete yet however, as we haven't yet decided exactly what to do with travel-weariness.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
ScrodumGod
- Posts: 86
- Joined: Tue Jul 10, 2012 9:58 pm
Re: List of Updates for Hafen Mentioned by the Devs
I never really paid attention to travel weariness.loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there. (It's not entirely complete yet however, as we haven't yet decided exactly what to do with travel-weariness.)
-
venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: List of Updates for Hafen Mentioned by the Devs
Out of curiosity: will it be possible to use those roads to travel between different layers? And are they exclusive to the surface? And how will we cross rivers with them (or won't they count as obstacles)?loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there. (It's not entirely complete yet however, as we haven't yet decided exactly what to do with travel-weariness.)
Xcom wrote:Most good things last only a short time
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: List of Updates for Hafen Mentioned by the Devs
They won't be exclusive to the surface, but I doubt a single trail will be able to cross layers. That's not a greater problem than having to make a stopover, of course.venatorvenator wrote:Out of curiosity: will it be possible to use those roads to travel between different layers? And are they exclusive to the surface?
I don't think we're entirely decided on that, but the probable way we'll go is to make it possible to cross rivers with them, but at a fairly steep cost in the resulting travel-weariness.venatorvenator wrote:And how will we cross rivers with them (or won't they count as obstacles)?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: List of Updates for Hafen Mentioned by the Devs
Highwaymen putting boulders on roads confirmed.loftar wrote:We actually implemented road-travel just the other day. So far it's very similar to what Potjeh initially proposed, in that milestones simply give you the option to fast-travel to the other end of the road, given that there are no obstacles on the way. If there are, you'll be stopped there. (It's not entirely complete yet however, as we haven't yet decided exactly what to do with travel-weariness.)
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: List of Updates for Hafen Mentioned by the Devs
Just having a travel speed buff when on roads would be a million times more elegant than this "teleport down the road" crap.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: List of Updates for Hafen Mentioned by the Devs
Cool thread, thanks!
-
proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: List of Updates for Hafen Mentioned by the Devs
Sir, you are doing God's work. Keep us informed.
-
Avulsio
- Posts: 80
- Joined: Fri Nov 16, 2012 5:17 am
- Location: Scooby snack jurassic plastic gas booby trap
Re: List of Updates for Hafen Mentioned by the Devs
Thanks for stepping up to my challenge! *takes all the credit for this thread*
...
just kidding!
Good work, Teck!
...
just kidding!
Good work, Teck!