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DarkCristi2
- Posts: 149
- Joined: Sat Feb 08, 2014 9:57 pm
- Location: Romania,Galati
Re: Question for devs
They should keep the hs thing,if not a lot of ppl might leave just because of no hs or teleport,what's wrong with the hs anyway? 
Allan please add detail
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broghk75
- Posts: 73
- Joined: Sun Nov 06, 2011 3:26 pm
Re: Question for devs
didn't they something bout horses or whatnot? mayby that will offset the no warp thingy. if you can use a horse and their speed is like super fast?
I dunno
I dunno
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Question for devs
among other things, the basic idea is that you can't spawn alts at a centralized location to immediately start working on your forager, farmer, fighter, and crafter characters in tandem. bringing alts together will become a major pain in the ass - this will be a step forward towards bringing back true permadeath by requiring people to do all their jobs/fighting on one character, if this character also does your crafting and lawspeaking, it will make people think more about their actions before just going on a #yoloswag crime spree.DarkCristi2 wrote:They should keep the hs thing,if not a lot of ppl might leave just because of no hs or teleport,what's wrong with the hs anyway?
i know that there will be people who walk alts all over the world just to get around this, but it's been proven time and time again that poopsockers gonna poopsock. every time something is fixed some sperglord will find a way around it. but it's definitely a step in the right direction
Karede wrote: It takes a special kind of autism to play this game
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Question for devs
It lends itself to preestablished factions immediately taking control of their supergrid and burning through all of the content in the game in just a few days. It also permits the abuse of alt mechanics that we currently see, with alts being used to wall in other players, absolutely flood areas, and other such nonsense. Not to mention it makes establishing a bot army super simple.DarkCristi2 wrote:They should keep the hs thing,if not a lot of ppl might leave just because of no hs or teleport,what's wrong with the hs anyway? :|
Just build roads and you can teleport along them. Teleportation still exists, you just have to establish the infrastructure for it first.broghk75 wrote:didn't they something bout horses or whatnot? mayby that will offset the no warp thingy. if you can use a horse and their speed is like super fast?
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WaitingforHaven2
- Posts: 78
- Joined: Sat Jul 19, 2014 3:23 pm
Re: Question for devs
The question is what happens once the world is covered in road networks. Unless teleportation is limited somehow (and not just wine) faction behaviour will revert back to how it has been so far.TeckXKnight wrote:It lends itself to preestablished factions immediately taking control of their supergrid and burning through all of the content in the game in just a few days. It also permits the abuse of alt mechanics that we currently see, with alts being used to wall in other players, absolutely flood areas, and other such nonsense. Not to mention it makes establishing a bot army super simple.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Question for devs
I think players will simply have to be much more creative in how they approach the game. We do not intend to help you meet up, but that is obviously not to say that' you couldn't.
We will attempt to give you tools that allow you to quickly and efficiently traverse quite large distances. You can make maps.
We do not presently intend to allow you to spawn characters at arbitrary points in the world.
It implies too much incentive to use characters for unintended purposes, and ruins the game.
I think it becomes much more interesting this way, and we have to go with that. Sorry.
Not sorry.

We will attempt to give you tools that allow you to quickly and efficiently traverse quite large distances. You can make maps.
We do not presently intend to allow you to spawn characters at arbitrary points in the world.
It implies too much incentive to use characters for unintended purposes, and ruins the game.
I think it becomes much more interesting this way, and we have to go with that. Sorry.
Not sorry.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Question for devs
We'll have to build walls along roads to prevent obstacles and ambushes. I think this will happen:

Sounds like long-term strategy will be a big deal. Thanks for the changes.
Sounds like long-term strategy will be a big deal. Thanks for the changes.
Xcom wrote:Most good things last only a short time
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Question for devs
In ancien time people used stars to navigate.
Why not have stars at night, so people could have an idea if they spawned north, sud, est or west of the map ?
Why not have stars at night, so people could have an idea if they spawned north, sud, est or west of the map ?
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Question for devs
yeah! or maybe an option to open a star map and use that to travel? i really like that ideasimimi wrote:In ancien time people used stars to navigate.
Why not have stars at night, so people could have an idea if they spawned north, sud, est or west of the map ?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy