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CheetosPotato
- Posts: 158
- Joined: Wed Sep 24, 2014 2:02 am
Re: Question for devs
I'm really liking the star thing. I wouldn't mind it being really hard to figure out as well. I think that would be fun.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Question for devs
jorb wrote:I think players will simply have to be much more creative in how they approach the game. -snip-
vs.
too much incentive to use characters for unintended purposes
-snip-
looking forward to your wizardry
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Question for devs
for better or worse, dev response is "get fuked"spawningmink wrote:I'm not sure where this should go but in Hafen how will we meet up with friends if we can't spawn at hs
punishes small groups of friends more than large factions or guilds. maybe we'll see more clustering, small groups relying on the larger. Or maybe it'll just chase people off that would have otherwise played
How an indie MMO is supposed to build pop without that word of mouth is beyond me. "Hey have you heard of this new sandbox game? Well, no, we can't play it together, but...!"
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Question for devs
Maybe in independence our journey to meet others makes us stronger. And for the record I have requested a form of communication amongst friends even if we do not have party option or HF spawning. Hopefully it will be implemented. 
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Question for devs
How many people you think have the patience for that romantic nonsense?
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ScrodumGod
- Posts: 86
- Joined: Tue Jul 10, 2012 9:58 pm
Re: Question for devs
Pssh, Im pretty sure that jorb and lorftar dont want high population, the high populations of the early worlds were a mistake.Jackard wrote:for better or worse, dev response is "get fuked"spawningmink wrote:I'm not sure where this should go but in Hafen how will we meet up with friends if we can't spawn at hs
punishes small groups of friends more than large factions or guilds. maybe we'll see more clustering
How a MMO is supposed to build pop without that word of mouth is beyond me. "Hey have you heard of this new sandbox game? Well, no, we can't play it together, but...!"
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Question for devs
Never heard of "taxi service" ?
Its a franchise adopt by 1 village in each grind of the map.
A fresh player can go there and ask to be escoted to a friend who is waiting near another taxi villlage.
What payment could a noob afford, main question ... ($$$$ ?)
Its a franchise adopt by 1 village in each grind of the map.
A fresh player can go there and ask to be escoted to a friend who is waiting near another taxi villlage.
What payment could a noob afford, main question ... ($$$$ ?)
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Question for devs
It doesn't really matter. Those who appreciate little things like that will play, and those who don't will not play, as has always been the case for Haven. Jorbtar are not worried about how many people are playing, just that they make the game how they want it.Jackard wrote:How many people you think have the patience for that romantic nonsense?
Of another era.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Question for devs
I fear something like this will happen.Jackard wrote:"Hey have you heard of this new sandbox game? Well, no, we can't play it together, but...!"
All abuse aside. Its the perfect anti-social mechanic that will for sure reduce the community size. Jorb don't you fear it will reduce the popularity of the game overall? If it does fail after seeing how big of a pain it will be, will we see a comeback of the HS or this is set in permanent stone?
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Question for devs
All that for what ?
Not alowing people to have a villlage of 10 alts each specialize in one thing?
I have a better solution : all the stats/skill caps also works for the man that utilise the stuff, not just the one who make it.
When you eat a lvl 200 carrot and you have 50 farming, its like you eat a lvl 50 carrot.
Not alowing people to have a villlage of 10 alts each specialize in one thing?
I have a better solution : all the stats/skill caps also works for the man that utilise the stuff, not just the one who make it.
When you eat a lvl 200 carrot and you have 50 farming, its like you eat a lvl 50 carrot.