The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Reeyfer » Fri Mar 13, 2015 2:28 am

Damn, got me on the edit. Anyway I didn't have any problem with the permadeath system. That's one of the best things in the game imo. It works really well. I have a problem with the combat mechanics themselves. How combat works. It's boring, it's not very interactive, it's entirely stat-based. I get that it's an MMO, but evey by MMO standards it's shallow. And quite frankly saying 'it's an MMO' isn't an excuse for having shit combat anymore.

I didn't quit because I got ganked, I quit because most of the people I was playing with quit and I was playing other games, got bored w/ hnh. I lost track of it for a while then decided to start playing again on the next server restart, then saw that I had missed the last one by a good few months and that they weren't doing another for a while as they were working on a new engine.

As to not reading the announcements yeah, I do occasionally. I know there have been some changes, but really not shit compared to even your average AAA game that doesn't give a shit about its community or anything other than making money. Much less a small independent game, where you quite often get some serious continuing development as the years go on. Even when I played hours a day every day, hnh didn't really have significant updates with any regularity.

But, honestly, there's not much point arguing with people who can't even admit they're fanboys. Honestly I like a lot of stuff about hnh as well, especially when compared to the average MMO. So again, and for real this time, I'm not gonna get caught up in another flamewar for daring to criticize this game in any way :roll: . I'll see you when I see you, assuming I manage to keep remembering to occasionally read the announcements and manage to catch the reset in time whenever they get done with the new and totally unnecessary 3d graphics.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Fri Mar 13, 2015 3:12 am

lol when someone is so dumb that even the good-natured TeckXKnight starts trolling them
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Re: The Ghost of Christmas Future, II

Postby Jackard » Fri Mar 13, 2015 3:16 am

MMO was your first mistake. maybe you should play better games, friend.

what in particular draws you to haven?
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 13, 2015 3:18 am

Jackard wrote:lol when someone is so dumb that even the good-natured TeckXKnight starts trolling them

I came here to say this.

Reeyfer wrote:But let's face it, the internet backbone has improved by leaps and bounds since point-click-make a sammich combat was first envisioned, as has the art of writing efficient netcode.

I assure you there are many playing Haven on 500+ ms latencies.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Codex » Fri Mar 13, 2015 3:46 am

Loftar its there any chance that you could answer this?

viewtopic.php?p=511207#p511207

Codex wrote:The reason why people only use dhelms and merchants robes it's because these have a number of uses (protection and more inventory slots) and, in the current game, you need protection and water to fight. Both reasons are far off reality: we wear clothes for personal taste and weather. I think that adding weather will help to resolve this isue and the intention of making the world of h&h more challenging.
I thinking something it's easy to create in the current system, a status effect like "A Thorn in the Foot" where:
-If you don't wear warm clothes you get a "Freezing" status wich drain SHP, later HHP, AGI, SRT, etc.
-If you go swimming, something similar would happen. If you get both states together you are mostly fucked up, unless you use better clothes, build a fire, a shelter, or drink some alcohol or hot tea.
-If you sprint too much you get too hot and you can pass out, so you have to drink water o go swimming to freshen you up.

So now clothes, fires, shelters, beverages, run, swimging, fighting, farming, even chopping wood have a new variant. And you can even add diseases.

¿How idiotic it's to expect that something remote like this is goning to be implemented some day?
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 13, 2015 4:09 am

I'd rather not, because seasons, weather and environmental effects make up a very large and complex subject that I can't write anything short and concise about. Suffice it to say that I think you have mischaracterized the root issue slightly in saying that "The reason why people only use dhelms and merchants robes it's because these have a number of uses". I think it would be better to say that "the reason everyone looks the same is because there are some needs that are very important, and there's only a single set of clothes that satisfy them".
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Re: The Ghost of Christmas Future, II

Postby Codex » Fri Mar 13, 2015 4:44 am

loftar wrote:I'd rather not, because seasons, weather and environmental effects make up a very large and complex subject that I can't write anything short and concise about. Suffice it to say that I think you have mischaracterized the root issue slightly in saying that "The reason why people only use dhelms and merchants robes it's because these have a number of uses". I think it would be better to say that "the reason everyone looks the same is because there are some needs that are very important, and there's only a single set of clothes that satisfy them".


That's true. Clothes were just an excuse to talk about this "weather idea". Even though it's something that could help with a number of problems, like I said before:
-More challenging eviorment
-New and more realistic uses for some objets.
-A reason for having various clothes
-More atmospheric and survival feeling
-Could help to reduce the use of a recently created army of new chars.

Also, its not necesary to crete a whole sessions cicle:
Codex wrote:Correct me if I am wrong, but h&h roughtly situates after the last glaciar era.. so... Thinking of all year arround cold world is not that crazy.

And you don't even have to add new mechanics, just add one or two statuses and it's done. But well idk if this idea fits your ideal h&h game.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 13, 2015 4:48 am

Well, rest assured that the reason we haven't implemented seasons/weather thus far is not because we haven't been able to come up with any ideas about them. ;)
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Re: The Ghost of Christmas Future, II

Postby ScrodumGod » Fri Mar 13, 2015 7:12 am

Do you plan on releasing the game on steam?
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Re: The Ghost of Christmas Future, II

Postby mvgulik » Fri Mar 13, 2015 11:51 am

loftar wrote:
g1real wrote:What's stopping you from releasing on Steam, anyway?

The work involved in porting it, mostly.
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