Ping makes a difference

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Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: Ping makes a difference

Post by Jojjkano »

Code: Select all

Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 44ms, Maximum = 45ms, Average = 44ms
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martenx
Posts: 772
Joined: Fri Jul 09, 2010 7:05 am
Location: Netherlands

Re: Ping makes a difference

Post by martenx »

Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 11ms, Maximum = 12ms, Average = 11ms
ImageBottleneck
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Ping makes a difference

Post by MagicManICT »

Below a certain threshold, and no, the latency makes little difference in human interaction*. Now, if we're talking script response times, such as writing bots, or maybe in extremely high performance issues (like high frequency trading--stocks, bonds, etc.**), any latency is bad.

*There used to be a theoretical computer response time system designers wanted to attain. I forget what it was called, and what it the system response time was (something like 400ms if I recall right). It was the early days of personal computing, and it was the time for the computer respond for the user to feel like it was a natural interaction, and didn't have to wait on the system.

edit: found the article I was thinking of: http://www.vm.ibm.com/devpages/jelliott/evrrt.html Was watching a show not long ago that reminded me of it. Amazing how standards change over the years. In the 70s, 2s was the ideal time, early 80s, went to 400ms, today we can tell when the system is having hiccups due to graphical interfaces.

**http://www.extremetech.com/extreme/1549 ... more-money
http://www.extremetech.com/extreme/1765 ... more-money

Code: Select all

Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 153ms, Maximum = 169ms, Average = 159ms
I do notice a hair bit of input lag, but not enough to change my gameplay, not like back when I was playing EQ and Starcraft on dial-up.
Last edited by MagicManICT on Thu Mar 19, 2015 5:01 pm, edited 2 times in total.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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romovs
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Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Ping makes a difference

Post by romovs »

MagicManICT wrote: *There used to be a theoretical computer response time system designers wanted to attain. I forget what it was called, and what it the system response time was (something like 400ms if I recall right). It was the early days of personal computing, and it was the time for the computer respond for the user to feel like it was a natural interaction, and didn't have to wait on the system.
http://www.nngroup.com/articles/respons ... nt-limits/
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Ping makes a difference

Post by borka »

Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.
Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...

on the other hand i was on 330 ms (3G) long time as well and could play well (not bothering about PvP or botting), since few days i'm on a fast 100Mbs cable line

Ping-Statistik für 178.63.100.209:
Pakete: Gesendet = 4, Empfangen = 4, Verloren = 0
(0% Verlust),
Ca. Zeitangaben in Millisek.:
Minimum = 23ms, Maximum = 25ms, Mittelwert = 24ms

and the main difference i see that i look more often at black floor as the floor tiles appear a tad later than everything else and Ender looses focus all the time,
my char doesn't run faster, boat faster, work faster and the menus either aren't faster ...

So yes Xcom i go fuck myself ... :lol:
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Ping makes a difference

Post by Xcom »

borka wrote:cut
I must say though that the flower menu, login screen and general game behavior is so smooth. There are other parts of the game that just can't be enjoyed with higher ping that I can possibly can think of trying out now like as in pvp and such. The path finder works very smooth and other simple nifty features relating to general package loss reducing making everything so much more stable.

Also, never meant it that way wise borka. :(
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Ping makes a difference

Post by borka »

nah i know :) enjoy ya fast internets :D
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Comodo
Posts: 494
Joined: Mon Apr 01, 2013 4:23 pm

Re: Ping makes a difference

Post by Comodo »

Code: Select all

Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = -5ms, Maximum = 9001ms, Average = 1ns
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slipper
Posts: 816
Joined: Sat Oct 02, 2010 4:28 pm

Re: Ping makes a difference

Post by slipper »

Code: Select all

Estatísticas do Ping para 178.63.100.209:
    Pacotes: Enviados = 4, Recebidos = 4, Perdidos = 0 (0% de
             perda),
Aproximar um número redondo de vezes em milissegundos:
    Mínimo = 334ms, Máximo = 371ms, Média = 349ms
I still could kite some guy around a tree while my defense regenerated lel
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Ping makes a difference

Post by Kaios »

borka wrote:
Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.
Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...
It's ok I was only trolling anyways :D
Comodo wrote:

Code: Select all

Average = 1ns
ns

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