Code: Select all
Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 44ms, Maximum = 45ms, Average = 44msCode: Select all
Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 44ms, Maximum = 45ms, Average = 44ms
BottleneckCode: Select all
Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 153ms, Maximum = 169ms, Average = 159mshttp://www.nngroup.com/articles/respons ... nt-limits/MagicManICT wrote: *There used to be a theoretical computer response time system designers wanted to attain. I forget what it was called, and what it the system response time was (something like 400ms if I recall right). It was the early days of personal computing, and it was the time for the computer respond for the user to feel like it was a natural interaction, and didn't have to wait on the system.
Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.
I must say though that the flower menu, login screen and general game behavior is so smooth. There are other parts of the game that just can't be enjoyed with higher ping that I can possibly can think of trying out now like as in pvp and such. The path finder works very smooth and other simple nifty features relating to general package loss reducing making everything so much more stable.borka wrote:cut
Code: Select all
Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = -5ms, Maximum = 9001ms, Average = 1nsCode: Select all
Estatísticas do Ping para 178.63.100.209:
Pacotes: Enviados = 4, Recebidos = 4, Perdidos = 0 (0% de
perda),
Aproximar um número redondo de vezes em milissegundos:
Mínimo = 334ms, Máximo = 371ms, Média = 349msIt's ok I was only trolling anywaysborka wrote:Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.
nsComodo wrote:Code: Select all
Average = 1ns