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sabinati
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Re: Tree planting specifics.
so wait do trees need more than 1m? i thought they needed a 3mx3m to grow?
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pandesmos
- Posts: 23
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Re: Tree planting specifics.
In this sense, does ground area mean grass alone? Say, if you plant a tree right next to a paved area, will it automatically be stunted even if there's open grass area on its other three sides?
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loftar
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Re: Tree planting specifics.
Please ignore the specific numbers -- it was just a mathematical example to show what I meant by "length-wise". Is there anything else that is unclear about it?sabinati wrote:so wait do trees need more than 1m? i thought they needed a 3mx3m to grow?
Trees do not care about the tiles around them. They only care about the tile they stand on, which determines their speed of growth.pandesmos wrote:In this sense, does ground area mean grass alone? Say, if you plant a tree right next to a paved area, will it automatically be stunted even if there's open grass area on its other three sides?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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firemage
- Posts: 76
- Joined: Fri Jun 12, 2009 7:00 pm
Re: Tree planting specifics.
Asked in another way:
What can stunt a tree if it's in it's growing area?
Buildings for sure, and carryables too afaik.
Anything else?
Paved ground doesn't stunt trees. You should even be able to plant trees in them.
What can stunt a tree if it's in it's growing area?
Buildings for sure, and carryables too afaik.
Anything else?
Paved ground doesn't stunt trees. You should even be able to plant trees in them.
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sabinati
- Posts: 15527
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Re: Tree planting specifics.
animals can but it's kind of rare. anything with collision detection
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sonerohi
- Posts: 146
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Re: Tree planting specifics.
Wait, we can legit plant a tree into the stone?
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Alamarian
- Posts: 310
- Joined: Mon Dec 14, 2009 11:23 pm
Re: Tree planting specifics.
So, we've established that area and not tiles determines whether a tree is stunted or not. However, my hearthling seems to be lacking a measuring tape so... how many tiles is that?
Put another way, in what pattern can I plant trees so they don't stunt? So far I've planted them with a pretty generous buffer zone but I'd like to be more efficient.
Put another way, in what pattern can I plant trees so they don't stunt? So far I've planted them with a pretty generous buffer zone but I'd like to be more efficient.
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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reticulata
- Posts: 24
- Joined: Mon Dec 28, 2009 7:56 am
Re: Tree planting specifics.
I am wondering if trees that are planted too close together and come out stunted can be thinned to allow the remaining trees to grow, or will remaining trees remain stunted even after you thin them out?
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sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: Tree planting specifics.
A stunted tree will remain as such. This gets annoying when you realize there is no hitbox on sprouting trees, so it is impossible to remove the stunted babies, which, by the way, is a cool name for a band. 3 nights only, the Stunted Babies!
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Tree planting specifics.
What does "area against the ground" mean? the surface area of the sprite, the dimensions of the maximum extension of the sprite, something with a behind-the-curtain bounding box?loftar wrote:For instance, if a tree's area against the ground is 1.3 x 1.6 meters, then it requires an area of 3.9 x 4.8 meters to grow. That is, unlike requiring 1.3 * 1.6 * 3 = 6.24 m², it requires 1.3 * 3 * 1.6 * 3 = 1.3 * 1.6 * 3² = 18.72 m² to grow.
What if Rosa Parks had a car?