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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
Nah easier is good, just means you can focus on other chalanges. Well like the fact some foods go bad over a while lol. When things are clean more complex things can happen.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
What the hell do you want him to do? None of you try to argue for closed source so what else can they do besides try and implement features which make the boring tasks more automated considering that is what's going to happen anyways.Saxony4 wrote:Those are great, but the ease of farming or laying roads that way would make it easier and more efficient for bots to do their thing wouldn't it?
I would also imagine it would lead to a lot more people going afk while taking care of their large farms and such.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
Tbh, I would rather think it would decrease the general desire for botting, seeing how it's no longer necessary for many basic things.Saxony4 wrote:Those are great, but the ease of farming or laying roads that way would make it easier and more efficient for bots to do their thing wouldn't it?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future, II
This might be slivovitz talking, but I love you Loftar.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: The Ghost of Christmas Future, II
You have a point there.loftar wrote:Tbh, I would rather think it would decrease the general desirability of botting, seeing how it's no longer necessary for many basic things.
Albeit I would imagine people will still bot regardless of how easy it is to do certain tasks because some desire a way to perform functions without actively playing the game (Stat grinding, farming).
I'm sure you know that simply adding a stop gap won't diminish the problem of botting by too much.
As long as custom clients, scripts, and multiple account logging are allowed there will always be botting unfortunately.
loftar wrote:git da mony
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Dev's dilemmaloftar wrote:I know; I'm very worried about a whole new generation of Haven players growing up not knowing how hard life can be. I'll probably just have to remove it again.
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
hmm be nice to see some sorting machine ect... for seeds (ajd other machines for other things), so its easier to get the high quility out of a farming run for replanting.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
Potjeh wrote:This might be slivovitz talking, but I love you Loftar.
Sooner or later. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: The Ghost of Christmas Future, II
loftar wrote:Potjeh wrote:This might be slivovitz talking, but I love you Loftar.
Sooner or later. ^^
PLUM PUDDING !
Prunes ..
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Finally not turning into an alcoholic because of travel weariness but for fun and friendshiploftar wrote:Potjeh wrote:This might be slivovitz talking, but I love you Loftar.
Sooner or later. ^^
Živjeli!