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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Minor graphical bug
Put a partially decayed chest into a boat/cart and when you take it out it looks fresh and not decayed. It is, however, still decayed and can be repaired. Resets graphic to actual decay value upon using teleport/doors. Probably related to/same as the leather bug.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Minor graphical bug
This is the same for plows, and I would surmise anything you can put in a cart, and the direction the plow is facing is also reset.
I thought the leather bug was intentional. I'm only somewhat sure that wasn't just a rumor.
I thought the leather bug was intentional. I'm only somewhat sure that wasn't just a rumor.
Come back two hours earlier.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Minor graphical bug
Indeed, the leather bug is intentional. I actually made it that way back in June when the server was crashing so often that noone was getting leather. Before that, it would reset to 0% instead. Needless to say, the tanning tubs should be remade to not reset at all.
The decay not showing is because I don't add health to objects until after I've put them on the map, and therefore that information isn't being sent to the cliemt. I don't remember why I do it in that order anymore, however. It might just be something historical, in which case it should be easy to fix.
The decay not showing is because I don't add health to objects until after I've put them on the map, and therefore that information isn't being sent to the cliemt. I don't remember why I do it in that order anymore, however. It might just be something historical, in which case it should be easy to fix.
"Object-oriented design is the roman numerals of computing." -- Rob Pike