As w7 goes on longer, raiders skill numbers are getting crazy. Large village plots are an easy target if you dont have much manpower to defend.
For 1-3 players, keeping small helps stay unnoticed. I am looking for small, efficient, yet functional plot designs to support only 1-3 players.
Also looking to keep minimap footprint to a minimal as well. Thank you for the help!
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Thinking small
Get far away from rivers and mountains, anything that might attract people. Away from centre of map . Dont leave any scents, even tresspass. Build brickwall and do ramchecks, dont afk outside. Dont chop trees or plant grass so people can see that there is something or somone living. You can also try live underground and have just small brickwall somewhere where you farm stuff.Agripeta wrote:As w7 goes on longer, raiders skill numbers are getting crazy. Large village plots are an easy target if you dont have much manpower to defend.
For 1-3 players, keeping small helps stay unnoticed. I am looking for small, efficient, yet functional plot designs to support only 1-3 players.
Also looking to keep minimap footprint to a minimal as well. Thank you for the help!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Thinking small
Just encase everything in a brick wall and patrol it twice a day. Utilize a plot system where each plot is individually walled for extra protection if you wish. Congratulations, you're now invincible from outside threats.
Of another era.
-
Agripeta
- Posts: 3
- Joined: Thu Sep 05, 2013 9:06 pm
Re: Thinking small
Thank you for the responses, however when I said for groups unable to defend themselves, I was including access to steel for BW. I think veterans forget inexperienced players starting from scratch can be in pre-steel phase for awhile, especially if playing alone or with groups this scenario would apply to.
-
longfeather
- Posts: 293
- Joined: Wed Jan 19, 2011 8:15 pm
Re: Thinking small
Even in a small group, have one player who is a miner designated to do nothing but pick walls and prospect until you find iron. There are tons of nodes, even this late in the world.Agripeta wrote:Thank you for the responses, however when I said for groups unable to defend themselves, I was including access to steel for BW. I think veterans forget inexperienced players starting from scratch can be in pre-steel phase for awhile, especially if playing alone or with groups this scenario would apply to.
This should always, in any scenario, be one of the things on the top of a budding village's list of priorities.
Without iron you will lack wrought and steel and, as already realized, lack protection from players who might wish you harm.
-
Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Thinking small
The reality of your situation is that it's foolish to expect ANY level of safety until you have a brick wall, no matter what precautions you try to take, therefore it should be your number one priority. It's not too hard to get one.Agripeta wrote:Thank you for the responses, however when I said for groups unable to defend themselves, I was including access to steel for BW. I think veterans forget inexperienced players starting from scratch can be in pre-steel phase for awhile, especially if playing alone or with groups this scenario would apply to.
Of another era.
-
venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Thinking small
An alternative is developing forager alts to gather flotsams and mountain curios. After that you make an idol and buy the metal and steel you need for the wall.
It is a better option if you don't already have a pickaxe and an iron node, and it might even be faster depending on how successful you are in finding those curios.
As for long-term ideas on leaving low footprint, make a small surface village for farming and a larger underground village in another supergrid. You won't draw that much attention, and even if you do you the damage will not be high.
It is a better option if you don't already have a pickaxe and an iron node, and it might even be faster depending on how successful you are in finding those curios.
As for long-term ideas on leaving low footprint, make a small surface village for farming and a larger underground village in another supergrid. You won't draw that much attention, and even if you do you the damage will not be high.
Xcom wrote:Most good things last only a short time
-
Sylwa
- Posts: 8
- Joined: Mon Apr 18, 2011 11:21 pm
- Location: east coast
Re: Thinking small
hi hi, I am not really experienced at all but I just wanted to say that I was able to mine enough iron in 2 weeks to build a brick wall for my place. I still haven't built said brickwall because I am actually having a harder time to make 5000 bricks than getting the iron (also it's boring so I procrastinate) so it can be done (or I was just lucky maybe)Agripeta wrote:As w7 goes on longer, raiders skill numbers are getting crazy. Large village plots are an easy target if you dont have much manpower to defend.
For 1-3 players, keeping small helps stay unnoticed. I am looking for small, efficient, yet functional plot designs to support only 1-3 players.
Also looking to keep minimap footprint to a minimal as well. Thank you for the help!