The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
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LadyV
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Re: The Ghost of Christmas Future, II

Post by LadyV »

burgingham wrote:
Could also just make cellar walls impenetrable from the outside and do not allow any digging of exits to the surface or whatever.Well designed tunneling into enemy towns does sound tempting, probably not managable without being too strong though...

Edit: Actually my first suggestion probably still does not allow what was asked for. Maybe connecting cellars is just not a viable option then. I don't think it adds that much to the game anyway.
Impenetrable walls works well to. I like your suggestions. :)

And yes we agree connecting cellars creates headaches.

Good to see you posting Burgingham.
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SynthAura
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Re: The Ghost of Christmas Future, II

Post by SynthAura »

What about the possibility of upward mining from a lower level to dig into a base?
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Bob_the_Cat
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Re: The Ghost of Christmas Future, II

Post by Bob_the_Cat »

SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?
Would be cool but its already hard enough to fend off a no life opponent(s). The last thing the random hermit needs is to need to make an iron floor for his brickwalled base so that some guy doesnt just go under it.
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borka
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Re: The Ghost of Christmas Future, II

Post by borka »

Guess we'd desperatly need sanies and cesspools then :P
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Jackard
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Location: fucking curios how do they work

Re: The Ghost of Christmas Future, II

Post by Jackard »

SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?
try playing King Arthur's Gold to see how incredibly obnoxious this can be
venatorvenator
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Re: The Ghost of Christmas Future, II

Post by venatorvenator »

Jackard wrote:
SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?
try playing King Arthur's Gold to see how incredibly obnoxious this can be
But you can climb and hide on trees which we can all agree is worth every obnoxiousness.
Xcom wrote:Most good things last only a short time
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borka
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Re: The Ghost of Christmas Future, II

Post by borka »

and jump on others heads ...
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Oddity
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Re: The Ghost of Christmas Future, II

Post by Oddity »

Will you make it so walls have no soak for 24 hours instead of not letting us build until they're "done drying"?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Ninijutsu
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Re: The Ghost of Christmas Future, II

Post by Ninijutsu »

Oddity wrote:Will you make it so walls have no soak for 24 hours instead of not letting us build until they're "done drying"?
So that random passerbys can come by and break down every piece of your freshly built wall?
Of another era.
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loftar
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Re: The Ghost of Christmas Future, II

Post by loftar »

Ninijutsu wrote:So that random passerbys can come by and break down every piece of your freshly built wall?
Not a whole lot different from being completely without walls for 24 hours.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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