The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
Phenomenon
Posts: 1
Joined: Sat Apr 11, 2015 11:03 pm

Re: The Ghost of Christmas Future, II

Post by Phenomenon »

Am I the only one here, who checks this thread at least 3-4 times per day? :(
I want Hafen to be released so much.
Maybe kind mr.Jorb could give a us a little bit more information?
Like, for instance: Don't wait for Hafen around few weeks.
(Sorry for poor english)
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Dzedajus
Posts: 1099
Joined: Sat Feb 05, 2011 9:08 pm

Re: The Ghost of Christmas Future, II

Post by Dzedajus »

It will be same as haven only a bit less of repetitive clicking and nicer graphics, same rat race and same incomprehensible combat system. I don't see where all this hype is coming from.
You're just waiting to jump on the bandwagon and then quit the game same way as you did with haven.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The Ghost of Christmas Future, II

Post by Jackard »

Dzedajus wrote:It will be same as haven only a bit less of repetitive clicking and nicer graphics, same rat race and same incomprehensible combat system. I don't see where all this hype is coming from.
Also, 3D!
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: The Ghost of Christmas Future, II

Post by Ninijutsu »

Dzedajus wrote:incomprehensible combat system
Whatever are you talking about? You must be thinking of another game.
Of another era.
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Akhilleus
Posts: 39
Joined: Tue Oct 22, 2013 10:19 am
Location: Canada

Re: The Ghost of Christmas Future, II

Post by Akhilleus »

Looks amazing. I just hope the combat system has less of a learning curve.
~http://www.youtube.com/MMOCloud~
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Bob_the_Cat
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: The Ghost of Christmas Future, II

Post by Bob_the_Cat »

Look at the bright side, the haven combat systam at least has some skill in it, unlike most games where click attack and the person with the most time grinding / botting wins. At least in this if u have equal ish stats its a skill fight.
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Massa
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Location: the hams

Re: The Ghost of Christmas Future, II

Post by Massa »

There's no skill in running half an hour around a bunch of trees and other crap, putting down looms and stone mansions to block an idiot from pursuing you.

It's pure gonk, who ever has more probably wins.
7v3, one gets knocked down, the 7 pile him and the other two run free.
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ass blast USA
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jtpitner
Posts: 328
Joined: Tue Nov 23, 2010 11:44 pm
Location: Georgia, USA

Re: The Ghost of Christmas Future, II

Post by jtpitner »

Dang a lot of hating going on for the last page...
War does not determine who is right - only who is left.
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Bob_the_Cat
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Re: The Ghost of Christmas Future, II

Post by Bob_the_Cat »

Massa wrote:There's no skill in running half an hour around a bunch of trees and other crap, putting down looms and stone mansions to block an idiot from pursuing you.

It's pure gonk, who ever has more probably wins.
7v3, one gets knocked down, the 7 pile him and the other two run free.
I can't think of many games that having a huge team doesnt give you an advantage over the small group. So thats a pretty invalid statement.

The only time the combat system really counts is when its 1v1 or small fights. And although in this game I feel like its pretty rare to have similar stats, this game does a good job in not just clicking attack and having the game rape them for you. Running away is even a skill.
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: The Ghost of Christmas Future, II

Post by VDZ »

Ninijutsu wrote:
Dzedajus wrote:incomprehensible combat system
Whatever are you talking about? You must be thinking of another game.
The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).

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