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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: The Ghost of Christmas Future, II
I had a dream the announcement would be made tonight. One can wish.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: The Ghost of Christmas Future, II
Yeah, this. It's insane to combine permadeath, hundred-hour-characters, and a combat system with miniscule opportunity for organic practice.VDZ wrote:The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).Ninijutsu wrote:Whatever are you talking about? You must be thinking of another game.Dzedajus wrote:incomprehensible combat system
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
Also, the change with flex to use one advantage every time was and is extremely annoying. I hope they figure out better methods to deal with an advantage/attack bar type implementation other than making you decide between losing one to gain the other.
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: The Ghost of Christmas Future, II
The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).
Yes. Practice .. This this and again this. I gave this game more tries, always as a pilgrim, always investing time in my character and having no way to practice/understand how combat works. Sure I practiced on wildlife, I even tamed beasts, but everytime someone engaged me in combat I pretty much got 1 shotted and lost everything. I look forward to the new game, I stalk this forum everyday, I will play it as soon as it's released, I intend to lead a peacefull life, but if a passerby 1 shots me again on my own porch without any possibility of retaliation or defense - I'm afraid it's gonna be game over for me.Yeah, this. It's insane to combine permadeath, hundred-hour-characters, and a combat system with miniscule opportunity for organic practice.
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zodiac331
- Posts: 4
- Joined: Sat Mar 29, 2014 6:37 pm
Re: The Ghost of Christmas Future, II
Hey jorb, are you willing to put h&h2 on steam? you could sell it to have some in coming and some advertisement
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: The Ghost of Christmas Future, II
...and some obligation to appease customers crying over the fact they lost their characters (and in the case of bug/lag deaths they may even have a point, having paid for the game).zodiac331 wrote:Hey jorb, are you willing to put h&h2 on steam? you could sell it to have some in coming and some advertisement
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zodiac331
- Posts: 4
- Joined: Sat Mar 29, 2014 6:37 pm
Re: The Ghost of Christmas Future, II
...and some obligation to appease customers crying over the fact they lost their characters (and in the case of bug/lag deaths they may even have a point, having paid for the game).[/quote]
i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason
i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: The Ghost of Christmas Future, II
That won't stop people.zodiac331 wrote:i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason
Of another era.
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zodiac331
- Posts: 4
- Joined: Sat Mar 29, 2014 6:37 pm
Re: The Ghost of Christmas Future, II
Ninijutsu wrote:That won't stop people.zodiac331 wrote:i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason
thats true, but they can cry as much as they want and jorb still will keep the money, money he can use to make H&H2 more profitable so he would be able to invest more on it
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Suggesting Steam gets boring already
viewtopic.php?f=6&t=37974&p=507947&hilit=Steam#p507947
https://www.havenandhearth.com/forum/vi ... ilit=Steam
and many more ...
viewtopic.php?f=6&t=37974&p=507947&hilit=Steam#p507947
https://www.havenandhearth.com/forum/vi ... ilit=Steam
and many more ...