But I don't think clay is rare by itself. Acre clay is rare, of course, but all you need a boat and you can find ball clay in usque 15-20 minutes.Qeeet wrote:I am not saying high quality clay has to be everywhere. Tell me dear friend is the high quality soil everywhere?anicsin wrote:I agree with Lady. Don't make your hopes high about high quality items if you're not in a village. More eyes, more goodies.
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anicsin
- Posts: 60
- Joined: Sat Apr 26, 2014 6:09 pm
- Location: Hungary
Re: Clay abundance
Bonus vir semper tiro.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Clay abundance
You really only need to find a somewhat decent source of clay once too. After that you can return to it and farm it fairly regularly. The exception being if you need huge bulk amounts of it, in which case you'll probably want to find a few spots, or if you want exceptionally high quality clay, then you'll be looking for your entire life. =)anicsin wrote:But I don't think clay is rare by itself. Acre clay is rare, of course, but all you need a boat and you can find ball clay in usque 15-20 minutes.
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Qeeet
- Posts: 355
- Joined: Tue Aug 06, 2013 8:55 pm
Re: Clay abundance
I agree with your approximation here. But cannot agree with the next one:burgingham wrote:Every post of you I see goes like this:Qeeet wrote:No, they are not. nuff saidLadyV wrote:No its fine how it is. Low quality nodes are all over.
"XYZ has to be done!"
Other users: "It was suggested before/has been shut down/is a bad idea because xxx"
I am not trying to be right. Everyone can make a mistake. But let's say it is my reaction on shitposts. I would like to see real discussion, with some arguments, or jorb's or loftar's thoughts.burgingham wrote: You: "Shut up, I am right!"
I am not upset when you are saying you are not right, your idea is shit though
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Qeeet
- Posts: 355
- Joined: Tue Aug 06, 2013 8:55 pm
Re: Clay abundance
yes right, but I think 10-20 min is too much. I have one spot 5-6 min from my settlement, and it is claimedanicsin wrote:But I don't think clay is rare by itself. Acre clay is rare, of course, but all you need a boat and you can find ball clay in usque 15-20 minutes.
So basically I cannot build a brickwall.
And also to mention I have a mud terrain 30 sec away with no clay.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Clay abundance
As i thought just your own small egoistic circling :Qeeet wrote:yes right, but I think 10-20 min is too much. I have one spot 5-6 min from my settlement, and it is claimedanicsin wrote:But I don't think clay is rare by itself. Acre clay is rare, of course, but all you need a boat and you can find ball clay in usque 15-20 minutes.. Another is ~15min away.
So basically I cannot build a brickwall.
And also to mention I have a mud terrain 30 sec away with no clay.
Oh noes - someone's been here before me
In my area are 15+ clay spots in wg quality reachable in max. 10 minutes walk - diggable freely for everyone - sure the higher ones are claimed but it would be stupid not to claim them - as too many ppl don't care and dig there for BW clay ... (not to talk about many grey clay floating everywhere)
And in other areas i've been there are lots of open wg clayspots to find too ...
Believe me you have to change your mindset a bit ...
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the_portals
- Posts: 217
- Joined: Fri Sep 06, 2013 3:42 am
- Location: Brotherhood of the Oak
Re: Clay abundance
Step 1: make an altQeeet wrote: So basically I cannot build a brickwall.
Step 2: oath alt to your vidol
Step 3: move alt's HF to clay node
Step 4: have alt dig clay (a small chest is perfect for additional clay)
Step 5: alt ports back to vidol, drops off clay
Step 6: make bricks, alt ports back to hf
Step 7: Repeat steps 4-6 until you have enough bricks for a brickwall.
I was in the Northern Army once and you can never take that from me
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Qeeet
- Posts: 355
- Joined: Tue Aug 06, 2013 8:55 pm
Re: Clay abundance
yes, it can be as a workaround at least in current world. But what about if teleportation will be nerfed? I have read somewhere loftar said some nerf is to be done to it.the_portals wrote:Step 1: make an altQeeet wrote: So basically I cannot build a brickwall.
Step 2: oath alt to your vidol
Step 3: move alt's HF to clay node
Step 4: have alt dig clay (a small chest is perfect for additional clay)
Step 5: alt ports back to vidol, drops off clay
Step 6: make bricks, alt ports back to hf
Step 7: Repeat steps 4-6 until you have enough bricks for a brickwall.
And btw I guess such workarounds do not provide the game with charm
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Clay abundance
then don't play it. nobody gives a shit about your complainingQeeet wrote:
yes, it can be as a workaround at least in current world. But what about if teleportation will be nerfed? I have read somewhere loftar said some nerf is to be done to it.
And btw I guess such workarounds do not provide the game with charm
Karede wrote: It takes a special kind of autism to play this game
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Clay abundance
A brickwall is supposed to be an achievement of a group and an incredibly hard thing to do for a single person (all workarounds aside, I agree with you those shouldn't be any part of the reasoning against your idea). This game needs more ways to support playing together not less. If any hermit can achieve the highest tier of protection in the game, something is wrong.Qeeet wrote:yes right, but I think 10-20 min is too much. I have one spot 5-6 min from my settlement, and it is claimedanicsin wrote:But I don't think clay is rare by itself. Acre clay is rare, of course, but all you need a boat and you can find ball clay in usque 15-20 minutes.. Another is ~15min away.
So basically I cannot build a brickwall.
And also to mention I have a mud terrain 30 sec away with no clay.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Clay abundance
It is probably less because clay is so rare but more of the fact that brickwall is actually the minimal structure required to be remotely safe. This is due to the fact that its prior wall, the palisade might as well be made out of paper for mid-late game factions. The fact that people actually seem to break open palisade just to look at what is inside shows how much of a joke people actually take it. The issue is less because of the soak factor but more of the fact that if you have a good amount of damage per hit, walls (well any structures in general) don't have much HP to really stand for long).

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.