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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Fire Pit
You need perc + explore to see the kula. It will otherwise appear as a boulder of similar size. You'll know it's there, but you might not be able to interact with it. If we do locks, it can also be locked. The kula is marked as a quick travel point, and can hold four carryables.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Fire Pit
seriously?
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DarkThrall
- Posts: 23
- Joined: Sun Jan 17, 2010 2:49 am
Re: Fire Pit
really like the updated arkwork too looks real nice.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Fire Pit
I'll hoist it up the flagpole. See if it flys.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Fire Pit
If you're going to call it kula instead of mound, can I at least stick some crenelations on it and pretend it's Croatian instead of Swedish?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Fire Pit
Mound, that's a good word!Potjeh wrote:If you're going to call it kula instead of mound, can I at least stick some crenelations on it and pretend it's Croatian instead of Swedish?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Fire Pit
I am not sure about the quick travel point thing?
That means you'll get a button under the [a]dventure - [t]ravel menu, right?
How many such kula can a player build?
Who gets to travel there? The builder? The last player who successfully interacted with it (by both perceiving it, possibly unlocking it, and opening its interface)?
The rest of the mechanics sound great - especially the one where lacking per/exp lets you see the boulder, but no interaction is possible - IRL I can imagine situations where you understand (from bones, broken twigs, smoke columns etc) that someone must live somewhere in the area, but you need to eat more carrots to find their abode.
That means you'll get a button under the [a]dventure - [t]ravel menu, right?
How many such kula can a player build?
Who gets to travel there? The builder? The last player who successfully interacted with it (by both perceiving it, possibly unlocking it, and opening its interface)?
The rest of the mechanics sound great - especially the one where lacking per/exp lets you see the boulder, but no interaction is possible - IRL I can imagine situations where you understand (from bones, broken twigs, smoke columns etc) that someone must live somewhere in the area, but you need to eat more carrots to find their abode.
What if Rosa Parks had a car?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Fire Pit
Don't flatter yourself. These are things we've been talking about for a while now.DarkThrall wrote:OMG I Feel godlike right now. The day i post an idea it gets implemented haha. And ill take that cape now if someone wants to give it. Or better yet a merchants robe![]()
I imagine it would function as a claim of sorts.Gauteamus wrote:I am not sure about the quick travel point thing?
That means you'll get a button under the [a]dventure - [t]ravel menu, right?
How many such kula can a player build?
Who gets to travel there? The builder? The last player who successfully interacted with it (by both perceiving it, possibly unlocking it, and opening its interface)?
The rest of the mechanics sound great - especially the one where lacking per/exp lets you see the boulder, but no interaction is possible - IRL I can imagine situations where you understand (from bones, broken twigs, smoke columns etc) that someone must live somewhere in the area, but you need to eat more carrots to find their abode.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Fire Pit
You cant fast travel to your claim, but that's one way to solve ownership, I agree.
What if Rosa Parks had a car?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Fire Pit
adding fast travel is a simple matter.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!