I'm not a fan of pay to win systems. However if the sale of experience boosts were to happen I would be most inclined to it acting like bonus Learning Ability rather than actual experience. So for example you buy extra Learning Ability for up to X amount of points and then it returns to normal. This way your still the one actually earning the points but your getting a bonus similar to other items already existing, for a short duration.
Off the top of my head that's the only fair system I can come up with worth selling.
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Exp modifier tickets for cash
biohazard wrote:so ya are saying their attempt on Salem were out of their good hearties?
The attempt on Salem as you say is actually because Paradox hired them to code Salem.
Two logical that stands out with your "You believe that people kill anyone that is not related to them." comment.biohazard wrote:The part of ticketiers hunt is completely bullshit out a LCD dream. Ppl till kill any1 thats just not their friends and ticketiers would not be weaklings for sure
- Apparently you only considered or experienced people that only want to kill. That is not true that people KOS everyone especially if they want to live.
- If you actually consider this a PK frenzy game, then by logic you are selling a temporary P2W item that would end up stacking on the stronger people because they are stronger, stat-wise and skill wise, hunting down anyone.
Last edited by Patchouli_Knowledge on Thu May 07, 2015 6:16 am, edited 1 time in total.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Exp modifier tickets for cash
doubtful this was thought over much at all despite the walls of text considering hes throwing out the same suggestion for multiple games with different goals and mechanics