It's still s terrible idea. Doing the same actions a million times until the RNG gods smile upon you sounds just plain frustrating. And I can already see people with bots having tons more of these events and thus gaining yet another edge.loftar wrote:Consider it a challenge, then. I, on my hand, I'm not as worried.Potjeh wrote:People *will* figure out these supposedly mysterious things
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Potjeh
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Re: Interview with IndieGameMag
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loftar
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Re: Interview with IndieGameMag
While it's true that we haven't filled out the system with enough content for it to be usefully tested yet, this description does not match reality. Might I suggest that you wait and see how it turns out before judging it?Potjeh wrote:Doing the same actions a million times until the RNG gods smile upon you sounds just plain frustrating.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Arcanist
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Re: Interview with IndieGameMag
Loftar, will you release the client yet so that we can begin making bots to to things millions of times?
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b3nno
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Re: Interview with IndieGameMag
is the new hafen client going to be mac compatible?
"they see me rollin' they hatin'"
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borka
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Re: Interview with IndieGameMag
Java ...
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VDZ
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Re: Interview with IndieGameMag
Don't worry, people will make bots even if they don't release the client.Arcanist wrote:Loftar, will you release the client yet so that we can begin making bots to to things millions of times?
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Potjeh
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Re: Interview with IndieGameMag
Ah, you know how I love hyperbole. Still, solving the issue of the game feeling too mechanics-centered by piling a ton of new mechanics on it doesn't sound promising. IMO roleplay and rollplay are inversely proportionate, as evidenced by most campaigns in 4e D&D.loftar wrote:While it's true that we haven't filled out the system with enough content for it to be usefully tested yet, this description does not match reality. Might I suggest that you wait and see how it turns out before judging it?Potjeh wrote:Doing the same actions a million times until the RNG gods smile upon you sounds just plain frustrating.
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VDZ
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Re: Interview with IndieGameMag
I don't even play D&D myself, but from what I've heard what makes 4e bad for roleplaying is the rules focus on combat and lack of rule focus on non-combat situations; apparently 4e has significantly less rules for non-combat situations (i.e. most roleplaying) than 3.5, which would contradict your point. Either way, I don't think 4e is a good example for this argument.Potjeh wrote:IMO roleplay and rollplay are inversely proportionate, as evidenced by most campaigns in 4e D&D.
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krikke93
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Re: Interview with IndieGameMag
I understand Potjeh's worry about you guys implementing something that could be very useful to bots. I was just having a discussion with a fellow-hnher about botting in Hafen and I just hate it (I'll keep saying that whoever makes bots and distributes them doesn't realise what they're doing to the game).
Although I understand his worry, I wanna trust Jorbtar in realising this problem and implementing it in such way, it won't be abusable. So please Jorbtar, implement new changes with caution.
And thank you again for all your hard work, I can't say it enough.
Although I understand his worry, I wanna trust Jorbtar in realising this problem and implementing it in such way, it won't be abusable. So please Jorbtar, implement new changes with caution.
And thank you again for all your hard work, I can't say it enough.
Hope you have a great day
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Denkar
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Re: Interview with IndieGameMag
These were my exacts thoughts when reading the article. Unless these experiences are unique for each character, people will sooner or later figure out exactly how to trigger them.Potjeh wrote:For me, that's the most worrying part. People *will* figure out these supposedly mysterious things, and then they'll just be hoops to jump through. They may as well implement red tape.
I would love to be proven wrong, though!