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tobi
- Posts: 115
- Joined: Sat Aug 30, 2014 1:37 pm
suggestions
H&H2 should have bridges and more mobs like wolf, lynx, lion, elephant, crocodile, giraffe, hippo, camel, puma, tiger, jeti, zombie and vampire.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: suggestions
You had me at bridges, but I totally lost it at Jeti 
on a serious note: yes to wolf.
on a serious note: yes to wolf.
Hope you have a great day
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: suggestions
As a somewhat general statement, Haven should overall have less "mobs" and more "life". I am always considering options that would incentivize people to respect the animals more and view them less as walking meatbags.tobi wrote:and more mobs
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: suggestions
Any animal that has a use for slaughtering will be slaughtered. Maybe you could try and add some more mobs like rats and toads, those don't get caught much. Perhaps let birds fly over in the sky or out of trees as you pass by them. That would bring in some "life".loftar wrote:less "mobs" and more "life".tobi wrote:and more mobs
Hope you have a great day
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: suggestions
Stuff like insects, birds, and small animals that can't even be interacted with would still add a bunch of ambient life to the game imokrikke93 wrote:Any animal that has a use for slaughtering will be slaughtered. Maybe you could try and add some more mobs like rats and toads, those don't get caught much. Perhaps let birds fly over in the sky or out of trees as you pass by them. That would bring in some "life".loftar wrote:less "mobs" and more "life".tobi wrote:and more mobs
I don't doubt people would just hide them though, as they hide trees and walls in current haven
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God bless
God bless
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: suggestions
Nope, but I would switch it on from time to time, just as I did with current Haven. I know Haven and Hearth isn't all about graphics (at all actualy), but it helps give you a certain feel to itJesus_Smith_Nandez wrote:I don't doubt people would just hide them though, as they hide trees and walls in current haven
Hope you have a great day
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: suggestions
But I love meatbags...loftar wrote:As a somewhat general statement, Haven should overall have less "mobs" and more "life". I am always considering options that would incentivize people to respect the animals more and view them less as walking meatbags.tobi wrote:and more mobs
Have you guys taken another look at the old civilization mechanic? I always thought it had a good foundation, just needed a little flushing out and balancing.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: suggestions
I'm considering it from time to time, but I haven't found a formulation that I'm happy with yet.Seizure wrote:Have you guys taken another look at the old civilization mechanic?
I don't quite like how all animals around the world start out at level X and then decrease only when civilization is built up. It seems to me that for this mechanic to work more properly there should be some form of "seeds" of civilization (probably coinciding with where new characters start playing), but I'm very much not sure about what kind of shape or form they should have or how they should interact with the building up of civilization.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: suggestions
loftar wrote:As a somewhat general statement, Haven should overall have less "mobs" and more "life". I am always considering options that would incentivize people to respect the animals more and view them less as walking meatbags.tobi wrote:and more mobs
To respect animals they must be a challenge or competitor. Bears need to act like bears. They will feed at fish nodes, raid livestock pens if not protected against, and threaten Humans when their habitat is threatened. Deer can and do attack when cornered. Boars are foragers and should relish many of those same foods we go for. Rabbits should raid gardens.
The other issue is their is no penalty for mass terrain changes. When an ecosystem collapses it affects almost everything.
And yes as other suggestions have been made more life would be nice. Birds, insects, snakes, bats....
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jtpitner
- Posts: 328
- Joined: Tue Nov 23, 2010 11:44 pm
- Location: Georgia, USA
Re: suggestions
Different type of bears.... Wolves(fast speed so harder to move out of the way from the random movement)
War does not determine who is right - only who is left.