Interview with IndieGameMag

General discussion and socializing.
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Jackard
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Re: Interview with IndieGameMag

Post by Jackard »

VDZ wrote:Bridges confirmed
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Aokigahara
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Re: Interview with IndieGameMag

Post by Aokigahara »

Potjeh wrote:
Amanda44 wrote: Interesting .......... I'm intrigued by this section;
Björn: The way we’re approaching it, the players will need to – through the event and narration system that I was talking about earlier – players will need to get experiences and trigger them in order to advance in terms of learning. How they trigger experiences is far from obvious. It is not simply that you can develop a mechanistic formula for how to trigger experiences because we have hidden a lot of the information on how the experiences are actually triggered. Which will, from the perspective of the player, hopefully, appear as a mysterious thing that simply happened. And people have some idea as to why it happened, because the experience will be related to something that you did in the game.

Like, you can get an experience for chopping down a tree, for example. But you won’t get it every time you chop down a tree, and hopefully, our idea is to allow players to get experiences but it will not allow them to seek experiences in a particularly theological fashion. Which, hopefully, will make the players approach the game in a less mechanistic way because the entire blackbox of how experiences are triggered, is, again, a blackbox. They don’t know how they’re triggered. We hope this engenders a more casual playstyle or approach to the game.

Fredrik: One point I might add perhaps is that, the idea is since not all the characters will have all the experiences, different characters will be meaningfully different.

Björn: Yeah, a lot of the experiences will be extremely hard to trigger and obscure in terms of conditions.

For the first time I actually feel a touch of excitement and am keen to try it out, lol, better late than never ....... :)
For me, that's the most worrying part. People *will* figure out these supposedly mysterious things, and then they'll just be hoops to jump through. They may as well implement red tape.
You aren't taking in to account the possibility that they can add or remove experiences easily, and at will. Or that they can change the variables that TRIGGER the experiences thereby making it functionally impossible to learn the full set or even an appreciable percentage of them and how they trigger.

Is this going to be the primary form of advancement or is this just something used in tandem with a curio system or some other system?
"The light shineth in the darkness; but the darkness comprehended it not."
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Potjeh
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Re: Interview with IndieGameMag

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So you have to bumble around blindly until you chance upon the experience? Guess who's that gonna favor, humans or bots?

Seriously, Loftar, why do you hate the KISS principle so much?
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Duderock
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Re: Interview with IndieGameMag

Post by Duderock »

Potjeh wrote:So you have to bumble around blindly until you chance upon the experience? Guess who's that gonna favor, humans or bots?
Neither?

Actually, it might even favour humans provided our activities are more diverse than those of a bot.
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Potjeh
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Re: Interview with IndieGameMag

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You must be new around here :P
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krikke93
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Re: Interview with IndieGameMag

Post by krikke93 »

I don't know. With this few information given about this concept, it seems as if bots will be in favor, but I don't want to speak too soon. I guess we'll just have to have a little bit of trust in Jorb and Loftar on this one, Potjeh. I'm pretty sure they know what they're doing most of the time ;)
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Steelsmasher
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Re: Interview with IndieGameMag

Post by Steelsmasher »

Potjeh wrote:You must be new around here :P
Believe it or not, I've been playing casually on & off since August 2009.

But yeah, I admit I have practically zero experience with bots. What's wrong with what I mentioned?
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Potjeh
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Re: Interview with IndieGameMag

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There's some pretty sophisticated bots in H&H right now.
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Kaios
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Re: Interview with IndieGameMag

Post by Kaios »

krikke93 wrote:I don't know. With this few information given about this concept, it seems as if bots will be in favor, but I don't want to speak too soon. I guess we'll just have to have a little bit of trust in Jorb and Loftar on this one, Potjeh. I'm pretty sure they know what they're doing most of the time ;)
I remain faithful that they continue to limit it as best as possible. For example, more automation implemented in to boring/repeatable tasks, diminishing returns on certain actions, that sort of thing.

I don't really understand what one might want in place of these "mysterious" experiences, especially considering the little we know about them at this point. Most games have secrets that are eventually found out but generally the more obscure or difficult to discover they are, the longer it usually takes for the majority of players to find out about them.

The trick is just making it so its worth your while to hold on those secrets rather than tell the world about them.
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Jackard
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Re: Interview with IndieGameMag

Post by Jackard »

Potjeh wrote:So you have to bumble around blindly until you chance upon the experience? Guess who's that gonna favor, humans or bots? Seriously, Loftar, why do you hate the KISS principle so much?
what ive heard of haven reboot has me pretty skeptical, especially the "spawn only in wilderness" rule, but i'll still give it shot

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