they should start at level 1 and grind stats like the rest of usloftar wrote:I'm considering it from time to time, but I haven't found a formulation that I'm happy with yet.Seizure wrote:Have you guys taken another look at the old civilization mechanic?
I don't quite like how all animals around the world start out at level X and then decrease only when civilization is built up. It seems to me that for this mechanic to work more properly there should be some form of "seeds" of civilization (probably coinciding with where new characters start playing), but I'm very much not sure about what kind of shape or form they should have or how they should interact with the building up of civilization.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: suggestions
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: suggestions
i wonder why this thread is still in Congress even getting answers by devs and mods and nobody mocks that 
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: suggestions
Not all of us see them as walking meatbags, I use a deer as a personal doctor, heals my soft hitpoints for meloftar wrote:As a somewhat general statement, Haven should overall have less "mobs" and more "life". I am always considering options that would incentivize people to respect the animals more and view them less as walking meatbags.tobi wrote:and more mobs

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: suggestions
Does it really belong in C&I either? =)borka wrote:i wonder why this thread is still in Congress even getting answers by devs and mods and nobody mocks that :lol:
Moved to C&I.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: suggestions
I dunno about you, but I never even check the subforums; I just use the "View active topics" page. :)borka wrote:i wonder why this thread is still in Congress even getting answers by devs and mods and nobody mocks that :lol:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Fostik
- Posts: 2518
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: suggestions
As i understand you planning that all natural savagery of world will be lowing as a world longs.
But how could hafenling get unique wild resources like bear,fish, berries? And how it will be for the ones who only started to play, in the old world without wild beasts?
But how could hafenling get unique wild resources like bear,fish, berries? And how it will be for the ones who only started to play, in the old world without wild beasts?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: suggestions
I am planning no such thing.Fostik wrote:As i understand you planning that all natural savagery of world will be lowing as a world longs.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: suggestions
My brother told me a pretty good idea to let some animals live instead of being slaughtered. Make them have multiple purposes other than food.
For example: What if a boar wasn't only made for making sausages? What if, when they're alive and you follow them, they lead you to truffles?
Make truffles a pretty good source of food and perhaps curiosity and people will start following boars instead of killing it (and eventually kill when they get bored of it).
Also, as you guys love rare stuff (like the golden egg), please make sure there's a white truffle too
For example: What if a boar wasn't only made for making sausages? What if, when they're alive and you follow them, they lead you to truffles?
Make truffles a pretty good source of food and perhaps curiosity and people will start following boars instead of killing it (and eventually kill when they get bored of it).
Also, as you guys love rare stuff (like the golden egg), please make sure there's a white truffle too
Hope you have a great day
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Aokigahara
- Posts: 277
- Joined: Fri Mar 04, 2011 5:01 am
Re: suggestions
I've always thought that other than human run players/mobs, the best thing you could have are mobs that level just like players, the more players they kill? the more powerful they become and maybe at various "stages" of levels they can be given nicknames with added honorifics the more powerful they become and maybe even graphics upgrades as they advance. imagine hearing about an SG south of you where a feared bear, Grock the Mighty is stalking and killing players and you could have people going on safari to kill them, teaming up for something other than PVP etc etc. The mobs in Ultima Online picking up random loot off of characters killed by them was a similar mechanic and it was always fun to kill n orc or ettin that had picked up so much players shit they were like a walking treasure chest....good times.sabinati wrote:they should start at level 1 and grind stats like the rest of usloftar wrote:I'm considering it from time to time, but I haven't found a formulation that I'm happy with yet.Seizure wrote:Have you guys taken another look at the old civilization mechanic?
I don't quite like how all animals around the world start out at level X and then decrease only when civilization is built up. It seems to me that for this mechanic to work more properly there should be some form of "seeds" of civilization (probably coinciding with where new characters start playing), but I'm very much not sure about what kind of shape or form they should have or how they should interact with the building up of civilization.
"The light shineth in the darkness; but the darkness comprehended it not."
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tobi
- Posts: 115
- Joined: Sat Aug 30, 2014 1:37 pm
Re: suggestions
Great Idea!krikke93 wrote:My brother told me a pretty good idea to let some animals live instead of being slaughtered. Make them have multiple purposes other than food.
For example: What if a boar wasn't only made for making sausages? What if, when they're alive and you follow them, they lead you to truffles?
Make truffles a pretty good source of food and perhaps curiosity and people will start following boars instead of killing it (and eventually kill when they get bored of it).
Also, as you guys love rare stuff (like the golden egg), please make sure there's a white truffle too