Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.
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infectedking
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by infectedking »

loftar wrote:
infectedking wrote:Image
Mutatis mutandis, it does.
Then i'm happy to say, Loftar, you are gravely wrong, look at pacman or tetris.
dafels wrote:I like to be under Frosty's command.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
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loftar
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by loftar »

infectedking wrote:Missing the point entirely
Image
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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krikke93
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by krikke93 »

Be glad Loftar. He's giving Hafen a compliment on the graphics.
Hope you have a great day
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infectedking
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by infectedking »

loftar wrote:I need to learn graphics, can you give me an example?
Image

here you go buddy.
dafels wrote:I like to be under Frosty's command.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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loftar
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by loftar »

infectedking wrote:Continuing to miss the point.
I wrote "mutatis mutandis" for a reason.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Kaios »

infectedking wrote:here you go buddy.
Does that mean worse graphics make a better game or ???

Not following your point here, what do the graphics have to do with the actual mechanics the game will utilize?
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Potjeh
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Potjeh »

loftar wrote:I wrote "mutatis mutandis" for a reason.
Mutalisks confirmed? I knew you'd come around and turn the game into Starcraft :P
Image Bottleneck
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loftar
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by loftar »

kek. Surely you don't think the sound of the ants was a pure coincidence? ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dzedajus
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Dzedajus »

Can we expect more deadly ants and in higher numbers? I feel that not enough things in current environment want to kill you.
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Metruption
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Metruption »

Dzedajus wrote:Can we expect more deadly ants and in higher numbers? I feel that not enough things in current environment want to kill you.
The problem is that if we make everything way too deadly then noobs will end up repeatedly dying.

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