Slow down

The worst monsters in the Hearthlands warp the fabric of space and time..
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mamesh
Posts: 45
Joined: Thu Jul 30, 2009 3:41 am

Slow down

Post by mamesh »

Everything seem to be slow these day... it take forever when you enter a house , action are lagging, Just logging in take a lot of time
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Coriander
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: Slow down

Post by Coriander »

I can confirm that. I lost connection (my end) but then walked across an entire swamp with just my arms showing after lag and a bear KOed me - no legs or body, just arms :lol:
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Slow down

Post by kimya »

its really a strange lag, and makes playing hard... other ppl dont seem to have the same lag intensity though...
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Slow down

Post by Avu »

The game is incredibly laggy. Almost unplayable...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Zothen
Posts: 5
Joined: Wed Jan 20, 2010 1:34 am

Re: Slow down

Post by Zothen »

Agree! My connectin is fine but the game lags like hell - unplayable. Seems it gets better with less than 120 players.. not sure.
Too sad, just started and it was quite interesting.
Demiwar
Posts: 47
Joined: Fri Jan 15, 2010 3:26 pm

Re: Slow down

Post by Demiwar »

indeed, it does seem to be linked to the number of hearthlings online which points to server side issues, not your internet speed. Im sure something will be done soon though, as the spike in activity is a new problem/blessing (sometimes you just cant tell the difference :? )
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Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Slow down

Post by Haba »

If it is caused by the increase in player base -- well, that problem will sort itself sooner than later.
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Slow down

Post by loftar »

Indeed, it seems as though we're running out of bandwidth. I'm saying "as though" because we aren't, though. It's just as if the game refuses to use anymore. It must obviously be some scalability issue in the networking code which has met some limit that I've failed to foresee. I'll just have to discover what that limit is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Slow down

Post by martinuzz »

Confirming crazy lag. For me too.. Hope you find out how to fix it soon!
Zothen
Posts: 5
Joined: Wed Jan 20, 2010 1:34 am

Re: Slow down

Post by Zothen »

Mucho better today even with 147 players.

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