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kobnach
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Where's the combat explanation?
I know I've seen a thread, but searching for combat gets the term excluded as too common.
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kimya
- Posts: 845
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Re: Where's the combat explanation?
just look like 4 threads upon this. its a sticky.
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loftar
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Re: Where's the combat explanation?
I've been planning to write a sticky thread to explain the basics of the combat system for quite some time now, but I've never really gotten around to it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kobnach
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Re: Where's the combat explanation?
That's funny, because I could swear I at least saw an explanation of the combat maneuvers.loftar wrote:I've been planning to write a sticky thread to explain the basics of the combat system for quite some time now, but I've never really gotten around to it.
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loftar
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Re: Where's the combat explanation?
Yes, there is a sticky explaining each of the maneuvers, but the one I was planning on writing would be about the basic variables of the combat system; such as the chances of blocking, the effects of intensity and balance, the chances of getting initiative &c.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Where's the combat explanation?
Right. That would definitely be a good thing. And I don't know how I kept missing the existing sticky.loftar wrote:Yes, there is a sticky explaining each of the maneuvers, but the one I was planning on writing would be about the basic variables of the combat system; such as the chances of blocking, the effects of intensity and balance, the chances of getting initiative &c.
I'm also hoping the person writing the unofficial game guide will tackle this - in particular, explanations of things like the balance/scales on my screen when getting my a** kicked, and what it meant