I know you and Chakravanti like to argue that, and I can see why. I'm not sure I agree, however. Moving focus from the individual characters to some "abstract civilization" would be a very un-germanic thing to do.Jackard wrote:game should really focus less on accumulating individual character skill... more on resources, equipment, strongholds and teamwork
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loftar
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Re: Dev Diary: Mad ramblings
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gauteamus
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Re: Dev Diary: Mad ramblings
Mad ramblings indeed 
EDIT: Etymology of "German"
Well, seeing that the word german possibly originates in the dazumal word for "noisy neighbour", you may have an inkling of a point, but I still think you're mad.
EDIT: Etymology of "German"
Well, seeing that the word german possibly originates in the dazumal word for "noisy neighbour", you may have an inkling of a point, but I still think you're mad.
What if Rosa Parks had a car?
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Jackard
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Re: Dev Diary: Mad ramblings
i doubt you'll ever see a healthy pvp environment that has actual battles without itloftar wrote:I know you and Chakravanti like to argue that, and I can see why. I'm not sure I agree, however. Moving focus from the individual characters to some "abstract civilization" would be a very un-germanic thing to do.Jackard wrote:game should really focus less on accumulating individual character skill... more on resources, equipment, strongholds and teamwork
edit: too fast reply
Last edited by Jackard on Fri Jan 22, 2010 3:56 am, edited 2 times in total.
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loftar
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Re: Dev Diary: Mad ramblings
Well, the challenge is what makes it worth it, isn't it? :)Jackard wrote:i doubt you'll ever get a healthy pvp environment without it
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: Dev Diary: Mad ramblings
pff
people will just log off rather than be on the disadvantage, to achieve absolute protection for their overly precious ephemeral investment, characters. if their investment consists of more tangible things they need to be online to protect, then you wont see that problem
people will just log off rather than be on the disadvantage, to achieve absolute protection for their overly precious ephemeral investment, characters. if their investment consists of more tangible things they need to be online to protect, then you wont see that problem
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Chakravanti
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Re: Dev Diary: Mad ramblings
PvP just isn't fun when you're risking months worth of character development. 'worth it' is only when I'm ready to die for the purpose of further character development via AW. This has RuneScape & DarkFall written all over it. Eternal grind.loftar wrote:Well, the challenge is what makes it worth it, isn't it?Jackard wrote:i doubt you'll ever get a healthy pvp environment without it
Now granted the actions to develop ones charcter can be fun as hell but regardless how fun it is to hunt (hopefully) or moon about, PvP will just always be a shitty aspect of this game with massive margins of development on an arbitrated time investment.
If you want PvP in this game it means people have to risk less to engage in it.
I think you can achieve this via credo by making combat toons easier to develop somehow. Mooner types can still foolow the massive amrgin of development and people can have alts for PvP & production. Peasants supporting the military. Makes fucktons of sense ot me anyway.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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froggy2727
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Re: Dev Diary: Mad ramblings
I don't really like the idea of poision ivy, but everything sounds great! 
They assume safety in the village that they dwell in. There is a predator of the clan who assumes his dominince over all the hearthlings. They try to run away to find safety, but he is to fast. And that is the great cycle of the village clan.
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Haba
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Re: Dev Diary: Mad ramblings
Protecting your kin and ensuring the future success of your line is un-germanic?loftar wrote:I know you and Chakravanti like to argue that, and I can see why. I'm not sure I agree, however. Moving focus from the individual characters to some "abstract civilization" would be a very un-germanic thing to do.Jackard wrote:game should really focus less on accumulating individual character skill... more on resources, equipment, strongholds and teamwork
Maybe move from looking at individual characters to looking at a family line, for example? (similarly as is already being done with the ancestors)
At least from my perspective, the game is not fun if you focus on the individual characters. The fun comes from being able to be a productive part of village.
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niltrias
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Re: Dev Diary: Mad ramblings
I thought it meant something more like "Tribes" or "Comrades", using the root germ- as in "Root" or "Origin".Gauteamus wrote:Mad ramblings indeed
EDIT: Etymology of "German"
Well, seeing that the word german possibly originates in the dazumal word for "noisy neighbour", you may have an inkling of a point, but I still think you're mad.
But the noisy neighbor is more fun, so Ill go with that from now on.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Potjeh
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Re: Dev Diary: Mad ramblings
- permadeath
- slow, uncapped character development
- PvP
Pick just two, loftar
- slow, uncapped character development
- PvP
Pick just two, loftar