Haven 2.0: "Hafen"

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borka
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Re: Haven 2.0: "Hafen"

Post by borka »

loftar wrote:Jorb seems to want to make it harsher than that though,
Now who's the more sadistic in the team ?!? :P

btw. loftar
http://www.informationisbeautiful.net/v ... s-of-code/
and more than 20 milion lines of code in Linux Kernel 4.2 :o
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jordancoles
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Re: Haven 2.0: "Hafen"

Post by jordancoles »

Metruption wrote:We'll rely on colesie's streams to promote hafen.
8-)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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loftar
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Re: Haven 2.0: "Hafen"

Post by loftar »

borka wrote:btw. loftar
http://www.informationisbeautiful.net/v ... s-of-code/
and more than 20 milion lines of code in Linux Kernel 4.2 :o
Let's just say I'm not particularly jealous. :)

The leaner I can keep the code, the better. 90k lines is already too much. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
mvgulik
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Re: Haven 2.0: "Hafen"

Post by mvgulik »

"Average modern high-end car" 100 Million :shock: ... There nuts.

Counting a DNA base-pare as a line of code. Yea right. :lol:
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borka
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Re: Haven 2.0: "Hafen"

Post by borka »

loftar wrote:
borka wrote:btw. loftar
http://www.informationisbeautiful.net/v ... s-of-code/
and more than 20 milion lines of code in Linux Kernel 4.2 :o
Let's just say I'm not particularly jealous. :)

The leaner I can keep the code, the better. 90k lines is already too much. :)
yes - deterrent examples like Vista :P
(maybe with the exception of Linux Kernel where the mass of drivers code lines makes it suitable for a lot of machines)
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loftar
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Re: Haven 2.0: "Hafen"

Post by loftar »

borka wrote:(maybe with the exception of Linux Kernel where the mass of drivers code lines makes it suitable for a lot of machines)
Perhaps, but I must admit I'm not in full agreement with Linus that it's a good idea to keep every single driver and filesystem implementation inside the kernel's own source tree. Not that I can't see the arguments, but just sayin'.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
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Re: Haven 2.0: "Hafen"

Post by borka »

Did you say Micro Kernel ?!? :P ;)
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loftar
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Re: Haven 2.0: "Hafen"

Post by loftar »

borka wrote:Did you say Micro Kernel ?!? :P ;)
Well, I actually didn't; separately maintained module source trees still make a monolithic kernel.

I might have thought it, though. Tanenbaum is mai waifu. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Altich
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Re: Haven 2.0: "Hafen"

Post by Altich »

I think it's going to be possible to respawn at your previous character's hearth, as now.
If that happens, then alts will ultimately thrive.
If, on the other hand, after death you are not spawned near your previous character (and you lose all your land), death will be much more devastating.

I can't find any solution to this problem...
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b3nno
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Re: Haven 2.0: "Hafen"

Post by b3nno »

Altich wrote:
I think it's going to be possible to respawn at your previous character's hearth, as now.
If, on the other hand, after death you are not spawned near your previous character (and you lose all your land), death will be much more devastating.

I can't find any solution to this problem...
unless you use passwords for your gates, not keys
"they see me rollin' they hatin'"
-jesus

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