Secondary attributes for crafting materials

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jfloyd
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Re: Secondary attributes for crafting materials

Post by Jfloyd »

My opinion on this is that there should be set amount of colors, say RGB + Black, and White.
Potjeh's example of using a two item recipe is ok, but for something more complex like bread, it'd be a lot to code.
You'd have to keep your crops all one color, or even so, find the color you want, randomly in the woods.
Then you might need to find the right water, and would brick/oven color + fuel come into play as well?
Then try and do it for something animals, how would you know what color an animal would be?
It would become a lot to do, as much as I love the sound of it.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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sabinati
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Re: Secondary attributes for crafting materials

Post by sabinati »

it should probably be more of a regional effect somehow, and some of the plants in one region would have somewhat different properties which would give them bonuses when used in the native recipes of that region. idk.
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Potjeh
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Re: Secondary attributes for crafting materials

Post by Potjeh »

I figured it could be represented by different but related crops when there's time to make the art resources. Wheat, for example, could get rye and barley to go with it. All could be used to make flour and grist, but some would be a bit better than the other for specific recipes.
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Jfloyd
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Re: Secondary attributes for crafting materials

Post by Jfloyd »

Potjeh wrote:I figured it could be represented by different but related crops when there's time to make the art resources. Wheat, for example, could get rye and barley to go with it. All could be used to make flour and grist, but some would be a bit better than the other for specific recipes.
So, like, Barely could be the green wheat, wheat blue, and rye red?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Potjeh
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Re: Secondary attributes for crafting materials

Post by Potjeh »

Yeah, something like that. Actually, now that I think of it, colours are not really needed, but they could be useful as an aid to players so we don't have to memorize what goes with what.
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