Unique skill

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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GenghisKhan44
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Re: Unique skill

Post by GenghisKhan44 »

Precisely. I was thinking: mayhaps that sort of bland mediocrity could also be an, erm, "exclusive skill"? Like, a "jack of all trades" skill?

Sort of like, where one can be better than average at everything? And one's friends might specialise at this, that, and the other thing?
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dagrimreefah
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Re: Unique skill

Post by dagrimreefah »

loftar wrote:but just making it so that some things are completely unavailable to a character doesn't seem like a terribly elegant (or fun) solution, I think.
Yeah, like not being able to punch the naked guy who fresh spawned next to me in the face for stealing my cave.
Flevalt
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Re: Unique skill

Post by Flevalt »

Pissing into the river to poison people down the river would be a nice perk.
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epicless
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Re: Unique skill

Post by epicless »

loftar wrote:
GenghisKhan44 wrote:The nature vs industry slider, sir?
Well, to begin with, those are removed in Hafen. ;)
Thank you so much! I've wasted so much time logging in characters for hours just to move that slider.
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Amanda44
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Re: Unique skill

Post by Amanda44 »

epicless wrote:
loftar wrote:
GenghisKhan44 wrote:The nature vs industry slider, sir?
Well, to begin with, those are removed in Hafen. ;)
Thank you so much! I've wasted so much time logging in characters for hours just to move that slider.
I'm glad they have been removed as well but, I started a character ages ago that I planned to raise solely alone without the use of alts just out of curiosity and I never found it that tiresome, I got on really well with her and had an awesome little base in a very short time, much quicker than I expected with keep having to go from one end of the scale to the other ... but just as I was starting the brickwall the base got raided and I lost interest.

I still have it but she is full nature now and I have an alt miner, lol.
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